tmatk
Explorer
The 5 minute adventure day is quite annoying for DMs looking to challenge their players, especially with the advent of healing surges. I'm looking for some ideas on how to deal with it.
Here's one I'm considering - When the party tries to rest, I add up all the remaining healing surges the party has, and that becomes the percentage chance of a random encounter. This would be subject to modifiers based on the situation. I'm also considering setting the XP on these encounters to half or zero.
I'm thinking each party member would roll a check during his/her turn on watch. Or, roll one percentage check to see if the encounter occurs, then a random roll to see when it occurs.
I'm hoping this will be an encouragement to "fight on" rather then try and rest to replenish powers. The milestone system isn't quite enough IMO.
Does this sound unreasonable, or too meta-gamey? I would love to hear the systems that others use!
Thanks
Here's one I'm considering - When the party tries to rest, I add up all the remaining healing surges the party has, and that becomes the percentage chance of a random encounter. This would be subject to modifiers based on the situation. I'm also considering setting the XP on these encounters to half or zero.
I'm thinking each party member would roll a check during his/her turn on watch. Or, roll one percentage check to see if the encounter occurs, then a random roll to see when it occurs.
I'm hoping this will be an encouragement to "fight on" rather then try and rest to replenish powers. The milestone system isn't quite enough IMO.
Does this sound unreasonable, or too meta-gamey? I would love to hear the systems that others use!
Thanks
)