Flipguarder
First Post
then why is enhancement bonus an issue?
then why is enhancement bonus an issue?
Disarm
At-Will * Weapon
Standard Action Melee Weapon
Target: One creature
Attack: Strength -4 vs. Fort OR Dexterity -4 vs. Reflex.
Hit: The target drops its weapon in its square. Any creature may pick up the weapon, but doing so provokes an opportunity attack. The disarmed creature may make unarmed melee attacks with the same attack and damage bonuses as they had with the weapon, but can no longer apply special weapon properties and powers that the weapon previously granted. These changes end immediately when drawing a new weapon or implement.
Special:
For each size category smaller,, you receive a cumulative +4 bonus to hit.
For each size category larger, you take a cumulative -4 bonus to hit.
That's presuming you need exact simulation. I'm happy with just getting the 'cinematic feel' of disarmament.
Any creature may pick up the weapon, but doing so provokes an opportunity attack. .
its probably broken (ie not powerful enough)Associated rules change... All encounter attack powers and combat bluffs may be freely reused.
Paying attention
"The fool is trying it again ... yawn"
At-Will Free Action Range 10
Trigger: Enemy reuses an encounter attack power or re-attempts a standard disarm or combat bluff against you this encounter. Paragon path abilities which grant reuse of powers do not trigger this power.
Effect: you gain combat advantage against triggering opponent till the end of your next turn. Your defenses and saving throws gain a cumulative +2 versus this attack. You gain an opportunity attack if they miss.