D&D 4E Disarm in 4E

Adding the weakened condition is up to the DM, but I feel this is still too harsh for something anyone can potentially do. Weakened in my opinion is one of the more powerful conditions to place on someone, and shouldn't be given out as an at-will vs armed opponents.


You could be right, but it's worth a shot. Playtest time! (I'll test both the weakened and the unarmed versions).
 

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Adding the weakened condition is up to the DM, but I feel this is still too harsh for something anyone can potentially do. Weakened in my opinion is one of the more powerful conditions to place on someone, and shouldn't be given out as an at-will vs armed opponents.

I would agree. Perhaps a disarm that imposes the weakened condition should be reserved for an encounter power? Alternatively, perhaps it would be balanced to have an at-will that weakens if the at-will provokes an OA?

BTW, add me to the ranks that thinks this is a pretty solid implementation. :)
 

I would agree. Perhaps a disarm that imposes the weakened condition should be reserved for an encounter power? Alternatively, perhaps it would be balanced to have an at-will that weakens if the at-will provokes an OA?

BTW, add me to the ranks that thinks this is a pretty solid implementation. :)

It is always nice to know one of your ideas have some support.

I like your suggestion there.

A lower level encounter power could for example deal damage and disarm your opponent, throwing them off balance and causing them to fall prone.

A higher level encounter/daily could incorporate effects like weaken, dazed, or stun.

It would even have feat potential based on game testing.
Paragon Feat: Improved Disarm: Req 15 Dex OR 15 Str: Grants a +2 feat bonus to disarm attempts and allows you to shift the weapon 1 square from its initial landing spot.
 

I seem to remember reading that one of the design goals was to make sure you did not have to make adjustments to your character sheet at the table. For this reason they got rid of all magic that changed your stats during play and probably a few other things as well. The most realistic version of disarm would require you to violate this rule so I think for this reason they just left it out. I offer this to the OP for his player as a defense about why it was left out. I'll also note that every suggestion thus far seems to stay clear of this. IMO this is one of the better benefits of 4e - not having to recalculate your character every round of combat.
 

<strange sense of humor alert>
its probably broken (ie not powerful enough)

First of all, it should probably be either No Action, Free Action or an Immediate Interupt. Minor Actions don't traditionally have triggers, nor would that particular trigger occur during the monster's turn normally.
 

First of all, it should probably be either No Action, Free Action or an Immediate Interupt. Minor Actions don't traditionally have triggers, nor would that particular trigger occur during the monster's turn normally.

Well the way it was written its pretty much an NPC monster ability ... ah yes... minor actions cant be used during your enemies turn so which would technically work better No Action, Free Action or an Immediate Interupt:hmm:

Tis a joke idea anyway so Ill just pick one.

Though I guess since monsters have reuse methods this could mean any monster abilty except those which recover on a roll of 6 can be reused freely (subject to players dashing there dreams by paying attention)
 
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I seem to remember reading that one of the design goals was to make sure you did not have to make adjustments to your character sheet at the table. For this reason they got rid of all magic that changed your stats during play and probably a few other things as well. The most realistic version of disarm would require you to violate this rule so I think for this reason they just left it out. I offer this to the OP for his player as a defense about why it was left out. I'll also note that every suggestion thus far seems to stay clear of this. IMO this is one of the better benefits of 4e - not having to recalculate your character every round of combat.

I have unarmed attacks on my character sheet and that isnt recalculated every time.. not sure I get this reasoning. powers tend to be listed as [1W] which gets swapped out anytime I change my weapon.
 

I have unarmed attacks on my character sheet and that isnt recalculated every time.. not sure I get this reasoning. powers tend to be listed as [1W] which gets swapped out anytime I change my weapon.
I think it's a bit clearer if you look at it from figured statistics.

It's a lot easier to adjust numbers for a power that grants a +2 to attack rolls and +2 damage than taking a +4 to Strength bonus and extrapolating out. It just makes good design sense to affect the final numbers instead of the behind the scenes numbers, which is what ability scores are more or less anyway (in DnD at least).
 

I think it's a bit clearer if you look at it from figured statistics.

It's a lot easier to adjust numbers for a power that grants a +2 to attack rolls and +2 damage than taking a +4 to Strength bonus and extrapolating out. It just makes good design sense to affect the final numbers instead of the behind the scenes numbers, which is what ability scores are more or less anyway (in DnD at least).

right just wondering where that was coming in as ... use a condition in place of well literally disarm them...perhaps I see problem being disarms against monsters where you would be doing extrapolation just to figure things out. like how much damage penalty or how much to hit penalty etc. they arent clearly defined in the monster definitions... so it becomes an annoying amount of dm deciding.
 

right just wondering where that was coming in as ... use a condition in place of well literally disarm them...perhaps I see problem being disarms against monsters where you would be doing extrapolation just to figure things out. like how much damage penalty or how much to hit penalty etc. they arent clearly defined in the monster definitions... so it becomes an annoying amount of dm deciding.


Which is why I feel quite comfortable with using the Weakened condition..
 

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