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Dealing with an "oldschool" DM

Because RPG rules are not holy writ, and house ruling has been a tradition of roleplaying since day minus ten?

Except we aren't talking about house rules here. We are talking about simply ignoring a chunk of the rules by fiat. House rules are fine, if you announce them ahead of time and everyone agrees to their use (and if they don't have an opportunity to decline to play). But that's not what happened here.

The overwhelming sense of entitlement most DMs seem to have to make random rulings, jerk their players around, and change things without notice always amazes me. The fact that such DMs also get all bent out of shape if the players were to do anything "out of bounds" makes their attitude all the more amazing. And I say this as someone who spends most of his gaming time as a DM. DMing is a two-way street, and the players have the right to expect that you will play using the game rules of the system you said your were going to use, or house rules that are clear and announced ahead of time.

I mean, this whole exchange is surreal. :erm: To be frank, if my players gave me that attitude, I would pack up my campaign and either find a new company or get out of gaming.

Good riddance. If your attitude when DMing is "my way or the highway", then the table is probably better off without you.
 

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Good riddance. If your attitude when DMing is "my way or the highway", then the table is probably better off without you.
And yet despite playing notoriously loose with the rules, I currently run two successful campaigns, one of which has been going with a stable player base for a bit more than two and a half years now; and have suffered no lack of players before.

It seems my way is superior to the highway.
 

I'm with those that say "become the DM".

Really, the 4e DMG is a great resource in teaching how to be a DM and I think the OP will actually find it fun learning/being the DM.
 

And yet despite playing notoriously loose with the rules, I currently run two successful campaigns, one of which has been going with a stable player base for a bit more than two and a half years now; and have suffered no lack of players before.

Well, I guess it is lucky for you that you found some players desperate enough to put up with your entitlement issues.
 
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" Well, I guess it is lucky for you that you found some sheep/players desperate enough to put up with your entitlement issues."

This is clear sign of someone who thinks an RPG can be "won" and that the way to "win" it is to min/max everything and squeeze out every possible advantage and argue for all rules interpretations to go in one direction.

I have been DM'ing since 1978 and this attitude does seem to become more prevalent all the time.

If you dont allow the DM fiat and latitude - you might as well play on on-line game where the computer makes all the math decisions for you and there are no moments of discretion. I play those games also, but when I play table-top games, as a dm I want to be something more than a scorekeeper and adding machine.
 

Whoa! They don't necessarily go together, but if Melan is even half as good at running a game as at coming up with cool scenarios, then it's no wonder there's no shortage of players. Arneson, Gygax, Barker, Ward, Hargrave, Siembieda ... doesn't have to be one's cup of tea to recognize great gaming in action, or a well-earned reputation among satisfied players.

And guess what? You can't satisfy everyone, and it's not about bringing someone else's game. As with every other creative enterprise, one person's style may not match someone else's taste. Even more when it's not just good but really great, it's a very personal expression.

I've seen a number of suggestions that the OP's DM is actually well within the bounds of variation even of normative expectations of 4E. In any case, it is that DM's game. If the other players dig it, then it's not all wrong. If one player wants unbendingly to insist, "Do it my way," then that's not going to fly.

Take up the DM's mantle yourself, and then you can do it your way. Maybe you won't please everyone either.
 

One of my current players frequentlyly points out how little gold and things readily converted to gold (as opposed to permanent magical bonuses, unique equipment, and useful non-unique equipment) I've been handing out in my War of the Burning Sky game.

I tend to just respond by pointing and laughing, but hey.

YOu know, I have to say I'm really glad your not my DM. Seems like a piss poor way to handle players complaints or differences of opinions. Even if you think their foolish.

I'd have probably walked by now. Granted I dont complain about treasure or XP.....but if thats how you handle differences of opinion....*shakes head*
 

If the DM isn't bothering to play by the rules, why should the players be expected to? Explain that first.
The DM sets the rules....period. I don't care what the books say the rules are. If a DM wants to change those rules, he is in his right to do so. But if he changes something, he is obligated to alert the players of it beforehand. If he doesn't, he's commiting a crime and should be forced to listen to Miley Cyrus CDs.

If you don't like his rules, explain to him that you don't like the rules. If he won't compromise, then don't play. Why is that such a hard concept for players to grasp? Instead, players would rather go online and talk about how crappy their DM is. It would be as silly as if the DM came online and complained about how that player sucks cause he needs to "go by the book" and can't handle roleplaying without proper "rules".

What you fail to grasp is that if a DM is using his own set of rules, then he should be allowing the player to use that same set of rules. If he isn't, then the DM is cheating. If the DM is allowing the players to use the same set of rules (which he should be), and a player goes and reads an adventure, the player is doing nothing but cheating. He's not getting "revenge" and he's not being evil; he's just flat out being a cheating prick.

In the OPs case, unless I have missed something, he's not even talking about his DM using rules that the player is unable to also use. From what I've read, it sounds like the DM is just handling xp awards differently, using imbalanced encounters (but if player death is still uncommon & they are defeating the challenges, who the hell cares?), and finally, I think he was saying the DM accuses the players of not being diplomatic before an encounter, even though the DM isn't giving them the chance to be diplomatic first.

If I'm missing where he's saying the DM is using rules that the player does not get to use, then please correct me if I'm wrong. I could have honestly missed that. But if not, then your argument towards this guys DM is misguided.



If the game was more fun, do you think the players would be complaining about it?
Where did I say "more fun"? I said, "fun". All a guy can do is try to provide "fun" for other players. I personally find adventuring, fighting, roleplaying, & character development the most fun parts about playing D&D. "Rules" are on the bottom of my fun list. I play D&D to have fun, and if I'm going to DM, then "I" want to have fun. So I will provide the players with what I think is fun and hope they'll have a good time. If a player finds the rules to be the most fun part of the game (which is sounds like the OP does), then all I can do is hope he'll still get enjoyment out of the fun I try to provide him with what I think are my strong points as a DM (providing fun adventures, interesting NPCs, and cool encounters). If the player can't suck it up and enjoy that, then there is nothing wrong with him finding another game.

Perhaps it is that the attitude of players is only now catching up with the overwhelming sense of entitlement most DMs seem to have.
I like it when people accuse DMs of having a sense of entitlement :) Who are the players that usually say that? The ones that have an overwhelming sense of entitlement , that's who.

For every 1 DM that you can accuse of having the "it's me or nothing" attitude, I can point out a dozen players that have the "it's me or nothing" attitude. The players I knew when I was younger always had respect for the DM. Sure, we'd argue about something every so often (only cause nobody is perfect & neither are DMs), but overall, we went with what the DM said and somehow managed to have a blast playing D&D. I never had a problem just going with the flow as far as rules are concerned. I never see players posting online and mentioning how they respect the effort a DM puts in to provide a good game. But man, how many times have I seen players say, "If I take the time out of my precious life to attend the DMs game, he better be running a perfect game for me!"


Except we aren't talking about house rules here. We are talking about simply ignoring a chunk of the rules by fiat.
Wouldn't ignoring a chunk of rules still be a house ruling?

The overwhelming sense of entitlement most DMs seem to have to make random rulings, jerk their players around, and change things without notice always amazes me...................the players have the right to expect that you will play using the game rules of the system you said your were going to use, or house rules that are clear and announced ahead of time.
I agree, if the DM isn't playing by the rules that he set forth for the players, he's being a crappy DM. I must have missed something in this thread then, cause I don't remember seeing the OP state this about his DM :o

Well, I guess it is lucky for you that you found some sheep/players desperate enough to put up with your entitlement issues.
There's no reason to speak to Melan like that. I haven't seen him disrespect you in any way in the manner that you're disrespecting him now. You're also just proving my point entirely. You sound no better than the DMs you're accusing of having a sense of entitlement; you're sounding like a player with a sense of entitlement.
 
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It's the fact that he's not scaling the encounters down AND witholding XP that gets me.

I guess I must be "entitled" to expect a game with rules to... you know, have those rules followed. But I utterly despise the "DM is God" mentality, and wish it was thrown away.
You seem to have abondoned your WotC thread, so I'll ask this again: Are the fights too hard for you taste? Are you leveling too slowly to feel any sense of accomplishment? Are you not having fun? Or are you just upset that the DM isn't using the game's abstract reward system the way the DMG guidelines suggest?
 

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