Silverblade The Ench
First Post
Ki!! see, it's still around, sort of 
certainly sounds interesting, hm...

certainly sounds interesting, hm...
We already have warlocks to handle the pact- with-sinister-forces angle.1. Story motivation: giving self over to Shadowfell in some way
2. Different, and interesting, mechanic: striker damage builds up over time, presumably through studying or becoming more in tune with the target
3. Too lazy to look at the docs again, but I'm sure that there's at least a 3 in there.![]()
Except that Shadow, the source the Necromancer is most likely to use, will not be in PHB3. PHB3 is Psionics, Divine, Primal. The only way the Necromancer will appear is if it's Divine, which imo would be a mistake, but eh.
Was it ever explicitly confirmed that the subtitle on the PH3 cover we saw was the final one, and not just a placeholder? The only PH3 classes that we've actually seen previews of have been psionic.
That's what I'm wondering. Divine is done. Plenty done. We only had two divine classes to convert, and we got two new ones to round out the four core. And primal? The barb was kinda shoehorned in there so the druid would have a buddy, and then two other classes were contrived to give them their four core.Was it ever explicitly confirmed that the subtitle on the PH3 cover we saw was the final one, and not just a placeholder? The only PH3 classes that we've actually seen previews of have been psionic.
Mathematically and therefore objectively wrong.We already have warlocks to handle the pact- with-sinister-forces angle.
More to the point, there's not much that's interesting about the striker damage. I guess that it's for suddenly jumping out of the shadows to gank some poor guard, but it's still not going to one-shot the guy. And once combat starts, Damage now is certainly preferrable to damage later. Since it ramps up in a linear progression, there's not much incentive to let it build up.
QED. Waiting as long as possible is best.
Well, I can't mathematically analyze the potential for missed opportunities, etc. So I get your point, but can't really work it into the math. The only other comment I can really make on the math is that waiting becomes more and more worthwhile the lower your accuracy, since the portion of the equation that favors waiting is the miss damage.Huh. Given your math I came to the conclusion that in most fights - i.e. ones where you're not expecting it to turn into an absolute slogfest - you should probably use it every other round.
To put it in perspective, you're dealing an average +1.05 damage/round for the entire fight if you use it every other round as opposed to every round. From every other round to every third round, you're only gaining +.35 damage/round. From every third round to every fourth round, you're gaining +.175 damage/round.
+1 damage/round is approximately equal to some feats that people actually take, but the possible missed opportunities of using it and such far outweigh the amount I care about less than half a point of damage per round.
(I mean, if you're just going to be flailing at the same guy with at-wills for 40 more rounds, things change, but...)