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What causes new editions?


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It's an age-old mystery. We still don't really know what causes new editions, where they come from or where they go to die. Scientists have some theories but that's all they are - theories. Sunspot activity, transfats, the MMR vaccine, mobile phone masts. It could be a combination of factors. Some say there are no new editions, that they are just old editions with new covers. Others claim the whole thing is a government conspiracy. Some fringe theorists even speculate that new editions are written by aliens.
 
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Money is the biggest reason for new editions of games. New editions not only cause existing gamers to purchase it. They are designed to target newer gamers and cause new gamers to purchase it as well.

No game system as complex as an RPG is so perfect that it cannot be improved upon. You can do so by expanding the rules of the game via supplements. At some point, you may need to consolodate the ever expanding rules into a newer system that streamlines the game and can take it into a new direction that the existing rules cannot.

After a game has been out for years, the players will find holes and shortcomings of the system and complain about it. Game designers can take take advantage of this information to create a newer edition that addresses those issues and give gamers something that an existing edition cannot provide.
 


I think from a companies standpoint it´s dwindling sales and shiny new toys.

When should it happen?

I for one can say that i applauded the annoncment of 3e, because DMing 2e was a shore with the necessary rules spread out over dozens of supplements. I know i was really giddy at the prospect of a new core with 3 books, with all relevant rules updated and streamlined in a cohesive whole.

That´s dovetail well with my current dislike of 4e: it´s apparently designed to bloat on it´s own books with it "everything is core" philosophy.

So, i think a new edition should come along when the old becomes to convoluted and unwieldy to play

Olli

Normally I would agree with you. Actually I had reached my 3e limit much earlier than my 2e limit...we hardly had any of the 3e class splat books, and I hadn't bought many of the DM supplements. I'd purchased much more 2e stuff, although admittedly that was the college years and I had more throwaway cash.

That said, I've pretty much bought every 4e book out so far, and am looking towards the future releases.

However, I wonder how D&D Insider changes the equation here. First, it allows the easy compilation of all the new crunch that is made available. And in fact, the utility of Insider actually _increases_ as more and more crunch is made available, just as long as the basic framework doesn't change significantly.

In fact, I can see a point 5 years down the line where there is so much stuff in the Insider, when you have a Character Builder that contains all the powers, feats, etc from 5 PHBs and probably over a dozen Power Books...when you have a Monster Builder that contains all the monsters from all the Dungeon, Dragon magazines, 5 Monster Manuals and probably 5-10 Draconomicon style books, plus the other Adventure Tools not yet released, plus hopefully a virtual game table that allows remote gaming...that you actually start making more on Insider subscriptions than the books. But even if you don't, as you add more material to Insider, it does increase the incentive for people to subscribe to it (much like the more people who have fax machines increased the incentive to also have a fax machine).

It could get to the point that a significant change to 5e would be very counter productive...unless 5e was very compatable with 4e...at which point you have to wonder what the point to going to 5e would be in the first place.
 
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chess, checkers/draughts, scrabble, monopoly, poker, and many many more games don't require new editions to be enjoyed.

Neither does Dungeons & Dragons and yet...

A new edition is safety in a storm for a new game. Rather than put a new name on the new game, the company assigns the old tried and true IP to the new game and says, "Meet the new apple... No, it's not a pear, it's the new apple. Exactly the same as the old apple, only it tastes even better."

Gaming customers are disserved by this approach because it does not allow for new gaming ideas to sink or swim on their own merits. Rather, the new ideas are bundled up with the name of the old game, and whether they are good or bad in and of themselves becomes intermixed with how the new mechanics handle the purposes of the old game.

If Wizards of the Coast had had the confidence in their new games to call them "Wizards' New FRPG" or whatever, none of these stupid edition wars would ever come up.

So what causes new editions? The desire to sell new products and the fear that the new products won't sell unless you rope in an existing group of customers.
 




Is it because the companies' profits are dwindling, and they need a reboot to get more money?

Yes.

This gives them a chance to try all the other cool stuff you're talking about, but if 3e sales went through the roof in 2006 for some reason, they wouldn't be that concerned about 4e. Edition changes are naturally rather violent, heavily contested topics. You're going to loose some customers. No one ever WANTS to loose customers, so an edition change is not brought on as the first response.

However, an edition change is a pretty sure-fire way to get everyone who's still playing the game to buy at least one book (and probably more often 3 books), and if you're good at it, you do more good than harm, and you come out ahead.

I also tend to think that new rules -- framed in the context of new editions or otherwise -- are pretty good things for the game, as a whole.

The challenge is to be able to update the rules without requiring another contentious edition change until the last possible minute, I think. Unfortunately, since the hobby so far is tied to published books, it is very hard to easily update those rules. 4e's DDI is trying some new stuff, of course, and for me, it seems to work OK.
 

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