i think it looks fine for a Talisman rpg.This was definitely demo'ed at GenCon; I walked past people playng it. I'm going to give it a fair shot by pretending it isn't WHFRPG when I first play it; if it's fun, I'll be psyched and get used to its Warhammery nature.
I swear that Trollslayer has the worst-drawn legs and feet of any dwarf I've ever seen! From the knees down he's drawn as if he were morbidly obese with varicose veins, or something! Maybe it's the perspective, but the knees down look terrible to me.
I am curious about the game, but right now all the previews are striking all my "not for me" buttons.
That's the impression I got, too - just from the little information available online.I haven't played it (and I don't think there were any demos), but I was given a detailed walkthrough of the game in a meeting with Christian Petersen and senior FF staff. If you're worried it's a board game, don't--it's considerably less "boardgamey" than 4E, and even than 3.5. (I don't consider D&D very boardgamey at all--my point is that WFRP 3E is even less so.)
What might be giving people the wrong impression is the way in which FF have migrated a lot of the math and recordkeeping into physical components such as special dice, status tracking boards, and so on. Your character is represented more by a collection of game components than by numbers on paper. The object is to create a more user-friendly, faster-playing "interface" between the players and the game mechanics.
There are stand-up counters for characters (I'm guessing FF would have preferred to include minis, but there are limits to their license). These are used in more or less the same way you use minis in most RPGs.
Like I said, I haven't played it yet--but I can't wait to give it a try! There are a lot of cool ideas in that box.
It's supposed to be out in October.
...If you're worried it's a board game, don't--it's considerably less "boardgamey" than 4E, and even than 3.5. (I don't consider D&D very boardgamey at all--my point is that WFRP 3E is even less so.)
What might be giving people the wrong impression is the way in which FF have migrated a lot of the math and recordkeeping into physical components such as special dice, status tracking boards, and so on. Your character is represented more by a collection of game components than by numbers on paper. The object is to create a more user-friendly, faster-playing "interface" between the players and the game mechanics.
I don't think this is an improvement or even innovative.I am not sure if we already see that, but he might have still pointed in an interesting direction - present the rules differently, create small packages that you can represent with physical components - like power cards, but also special dice mechanics, condition markers. In way, it is an improvement (or at least change) to the User Interface of RPGs.
I don't know where you are on the "rules complexity" spectrum, but if I have the choice between spreadsheets, tables and attack matrixes vs power cards, tokens and special dice, I think I am going for the latter.I don't think this is an improvement or even innovative.
I find the minis + custom dice + tokens in different pools + action cards combination awfully fiddly. And board games have had them forever, this isn't exactly a new "interface".
I see how minis or even power cards can come in handy, but a game doesn't have to be designed so that all of these are necessary. This is definitely not what I'm looking for in an rpg. If it's a trend I hope it dies really soon.