Ambrus
Explorer
It seems to me that in 3e favored classes were largely intended to encourage players to portray iconic racial paragons; the elven master of wizardry, the stalwart dwarven fighter, the brutal half-orc barbarian. Player's were free to go against convention and play any combination of race and class but if they held to their racial ideals, at least in part, then they'd excel.
I can understand the desire to dispense with the 20% experience penalty incurred from uneven multiclassing in the updated Pathfinder system; it didn't affect most people and those it did hated it. But what's the point of keeping the "favored class" mechanic if each character is now free to pick any class they desire rather than their traditional racial one as being favored? Why grant an extra hit point or skill point for following some outdated and now entirely arbitrary game mechanic?
Is it merely pointless power creep or an attempt to encourage a player to retain a single class throughout his entire career? If the latter, why is keeping a single base class considered preferable to multiclassing or advancing in a prestige class?
I can understand the desire to dispense with the 20% experience penalty incurred from uneven multiclassing in the updated Pathfinder system; it didn't affect most people and those it did hated it. But what's the point of keeping the "favored class" mechanic if each character is now free to pick any class they desire rather than their traditional racial one as being favored? Why grant an extra hit point or skill point for following some outdated and now entirely arbitrary game mechanic?
Is it merely pointless power creep or an attempt to encourage a player to retain a single class throughout his entire career? If the latter, why is keeping a single base class considered preferable to multiclassing or advancing in a prestige class?
