Garthanos
Arcadian Knight
Christopher Walken wins.
Christopher Defines cool, at some level that is for certain.
The other are far too much excrement tossers
Christopher Walken wins.
Very good. Now notice I did not use the term 'combat encounter' but the word 'encounter.'
If you want to insist on your games being hack fests where skills are useless and there is no way around combat, go ahead. If you want to require a test of every party member's skills any time one person tries to use a skill, go ahead. It's your game, I'm just glad I'm not in it.
Sounds overpowered and unbalanced.This is -all- upside.
So, I have this big encounter set up. It's got everything; there's monsters and traps and a big set-piece battle to bust into an enemy fortress! The players are all ready to go, and then the warlock says those dreaded words....
"I'm gonna use Diplomacy."
As your replay was to mine about combat encounters I addressed that first. Maybe you don't even know what you're replying too? More likely as I addressed skill challenge encounters later in my response, this sentence is merely garbage spewed out to cloud the issue instead of being an actual argument?
As nothing else of what you said was worth addressing either, I won't.
If you want to insist on your games being hack fests where skills are useless and there is no way around combat, go ahead. If you want to require a test of every party member's skills any time one person tries to use a skill, go ahead. It's your game, I'm just glad I'm not in it.
I agree! But I don't see anything wrong with some fights that you can't talk your way out of, either.
-O
There's a flavor text difference, but there shouldn't be a different mechanical effect based on power source. I mean, obviously I'd describe it differently, but I would never allow a spell to do something that a martial ability with the same rules text couldn't do. That would just be kicking the Warlord in the shin for no good reason.That's interesting!
I like to make these little things matter. I see a difference between casting a spell to get that +5 and, say, having the guard's best friend arguing your case along with you, or by telling a joke about elves. (Do hobgoblins still hate elves?)
I won't bother replying to Reggie, since DracoSuave has stated it better than I could've.Alright. -My- position is that single skill rolls should not avoid encounters. Skill Challenges are a -very- reasonable substitution as they involve players roleplaying, have a conflict resolution, involve ALL the players (not just mr. Diplomonkey), and give you experience points as a reward for your work, while not trivializing encounters to a single die roll for the win.
Hm. Not what I meant at all. "Talk Monkey" is by analogy with "Skill Monkey", a character who sinks a lot of his resources into being awesome at skills in favor of pumping his combat prowess. A talk monkey is a skill monkey who specifically focuses on the interaction skills.Weirdly I find the title of this thread ... insulting ... and its actually about dice monkeys..... hoping one die will do it all.
I never have a problem with the PCs getting past an encounter without fighting, but whatever that method is must require as much work as doing it the obvious, violent way. If you want to sneak past, it'll require much more than one simple stealth roll; if you want to talk your way out it'll require a number of successful checks with various skills. That's what skill challenges are all about.