Red Hand of Doom - OOC

I've been playing D&D for over 20 years and I have never played a knight fighting a dragon before. It is a lot of fun.

It doesn't matter that I haven't rolled over a 12 on any attacks in this long fight or that I'm not completely optimized for my combat role. I'm a big heavily armored knight standing strong one on one against a dragon crashing into me repeatedly, with that toughness stopping it from taking me out or knocking me down into a yawning chasm.

I hope a 25 str check is enough to stay on the bridge.

Have at thee dragon!
 

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So, ah, we've now got a bridge to bring down, but then after this, I'm somewhat at a loss as far as what to do.

It would appear that we are on a time table, as the Red Hand army is on its way to us, but at the same time, we are not equipped to deal with an entire warband with dragon back-up.

So, considering the name of this module is the Red Hand of Doom, I would surmise that they aren't just going to go away and leave because we ruined this bridge.

They'll find another way across/around, and then continue with their plan.

So, the million dollar question, is where do we go from here? Back to Drellin's Ferry -- or even the larger towns -- to warn them? Or do we try and scout out this warband at Cinder Hill?

Also, how did we identify the magic items from the castle? Can we do the same with the new loot from the bridge?

Virashil has a penchant for wands, as she has 4 in her inventory, and is dying to know what is on the one from Baron Harkonnan.
 

IIRC, Our giant friend promised some aide or something. I'm out the door soon, so I can't look now.

On another note: I'll be out of town and likely w/o Internets until Thursday the 3rd. Feel free to NPC Sascha. He'll be turning back to his normal self soon (after we get what we want from the hobs).
 

Well... as for magic item identification, you have had dealings with a certain wizard in Drellins Ferry, should you choose to go there. I'm sure there's a mage of sufficient power in the other, larger centers as well (as it really only takes a lvl 1 wizard). Perhaps said wizard can even correct a DM oversight re: magical weapons and characters ability to use them...
 



After, we destroy the bridge, my vote is to go on to Drellin's Ferry. We need to warn them of the oncoming threat. They don't have the manpower to repel the invaders(I assume). A retreat to a larger town is best I think.
 

During your initial discussions with the town guards and Captain Sorrana, she had mentioned there was approx. 30 full time members of the guard and about 100 militia men just recently called up with the raids in that area.
 

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