What RPG for the Twilight book series?


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Excuse me here, but why do you need to get your wife into gaming?

Thing is, I've known plenty of women who have been coerced in various ways to play RPGs, and very few of them enjoyed it. Even if it relates to something they're interested in (like twilight).

And what's your end goal, here? If she loves twilight: the RPG, but still doesn't really get fantasy, are you going to always play this twilight game with her? Would that be fun for you?

I'm only asking because I personally have seen more than a few guys jump on the "I need to play RPGs with my girlfriend/wife" bandwagon because they thought it would be fun, and didn't fully think about their girlfriend/wife's perspective on things.

(and it's not just guys trying to get their girls in... I have a player that's been half wondering if she should get her boyfriend into gaming. Luckily, she hasn't tried seriously yet, and I hope she never does).

To answer the question at hand - something rules light, with powers thrown in. I'm sure FUDGE would work just fine. Hell, DREAD could probably work, too. Savage Worlds might be a good fit, or the d6 System (my personal fave, and the one I always mention).
 

I would break down the series into what you think a game that represents it should have in it. It's easy to come up with a generic rules set and use it to write up sparkly vampires and brooding werewolves, but you might end up bringing all of the essentials to the table yourself (through roleplay or description or whatever.) Sometimes that just doesn't work.

So tell us what you'd want the game to do, and that might help to eliminate some of the Usual Suspects.

Cheers,
Cam
 

Use the system you know best. There are several systems out there that deal with "supernatural in modern world", like Buffy, Supernatural, D20 Modern, Mutants & Masterminds, Alternity, Call of Cthulhu, World of Darkness...

Thing is, what would you take from Twilight that could be turned into an adventure?
 

Actually, igonirng the commentary of athe above post Buffry would be a good system for Twilight.

I was going to suggest the same.

You'd need to do a little bit of work in order to 'Twilightify' the Buffy vampires etc, but the Buffy book is an easy read, beginner-friendly, and a great general intro to RPGs (especially if your wife is familiar with Buffy). Plus, the system is nice and cinematic, with a solid hero point system which makes it unlikely that PCs will die from pure bad luck with the dice - which I imagine is a desired feature. Plus there's merits and flaws like 'True Love' which actually give game-mechanical impact to emotion/character, which, seeing Twilight is at heart a romance is probably something that's important.

I'm not personally familar with Twilight (never read it, just heard all the ... commentary) so I'm not too sure what exactly a Twilight PC would DO, or what plotline you'd follow, how important combat would be, etc, etc, so I can't make a firm recommendation. But Buffy might be a good starting point.
 

Excuse me here, but why do you need to get your wife into gaming?

Thing is, I've known plenty of women who have been coerced in various ways to play RPGs, and very few of them enjoyed it. Even if it relates to something they're interested in (like twilight).
(snip!)

I know at least of a couple of cases where people have gotten into gaming because of their significant others. Some go well, some don't.

However, I wouldn't say "don't even try!". At least on my wife's case, she finds tabletop role-playing as "another thing to do on a Saturday", that is to say, she's not as passionate about it as we ENWorlders are, but she has fun every time she plays. She's more of a board/card game person, but she plays a thaneborn barbarian with gusto!

And of course, it is another activity that we can do together...
 

I'd go with Vampire, probably the older Vampire: the Masquerade would capture the feel better than the newer Vampire: the Requiem. Requiem reinvented the series and gave it a less... emo feel.
 

I am going to throw out there Mortal Coil. I suspect that if she's going to play an RPG, she's going to need it to be very narrative-driven, and the diceless nature of the game as well as the manner in which the universe is constructed might be more her speed.*

* Essentially all the players create a document that describes the mystical rules of the setting, e.g. Vampires Are Sparkly. As the game progresses you can add more rules, e.g. Vampires Also Can Resist Drinking Human Blood, but each rule requires a magical Price, e.g. But Each Vampire Has An Irresistably Delicious Human Match Out there Somewhere.
 

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