There is a GURPS PDF which guides a GM through setting up a campaign and optional rules to hit the key notes of a specific narrative inspiration you want to emulate - GURPS Adaptions.
And I personally think GURPS has a good level of support for roleplaying. Again, there is a whole book on Social Engineering.
And I personally think GURPS has a good level of support for roleplaying. Again, there is a whole book on Social Engineering.
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