GURPS settings appreciation thread


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Since a lot of GURPS settings habe been mentioned in the thread about Revised 4rth edition, I thought I'd start a thread were people can gush about GURPS settings old and new.

I'll make a start with Banestorm: I never played it and read the new version only cursory a few years ago because I wasn't expecting to play it anytime soon (if ever), but I love it's core concept of having imported earth cultures (along with religions) that have already gained a strong foothold in a fantasy world. It gets around all the awkwardness of obvious non-XY-cultures, while at the same time, it provides ample space for pseudo-historical gaming without actual history getting into your hair. Plus, the elves being the ones who f***ed it all up is kind of a nice bonus twist. I just realized that the fantasy folk series for GURPS includes info on most of the fantasy folks within the Banestorm setting, so there even seems to be a lot more setting material than I expected.
(BTW, I never checked out Banestorm when it was still GURPS Fantasy, because I thought it was mainly a portal fantasy setting where people from our time travel to Yrth, bringing along their machine guns ... I wasn't into this and realized only much later that while that theoretically is a possibility in the setting, it's not at all what the whole banestorm thing is about!)

I think I finally should give it a proper read. While the next rules system I want to try is Daggerheart, Yrth could be a good setting for it.
Banestorm is hands down my favorite GURPS setting. It pops into my head every couple of months and it is high time I gave it a shot. Daggerheart is one of my two systems of choice at the moment and it would be a great way to finally run Yrth.
 

I'm actually a convert to Banestorm. Back when it was just GURPS Fantasy, I found it a little bland, SCA-inspired, and lacking in adventure opportunities. The newer versions emphasize more adventure hooks and mysteries that make it feel more like a heroic fantasy setting, and less like an exercise in bad history.
 

I'm actually a convert to Banestorm. Back when it was just GURPS Fantasy, I found it a little bland, SCA-inspired, and lacking in adventure opportunities. The newer versions emphasize more adventure hooks and mysteries that make it feel more like a heroic fantasy setting, and less like an exercise in bad history.
Sounds like I need to check out the new version of Banestorm. I share your experience of finding GURPS Fantasy a bit bland
 

As much as I loved the GURPS sourcebooks, I don't think I ended up buying a single one. Core was more than enough to keep me busy as a kid...

That said, enjoyed Diskworld, In Nomine, Bestiary, and Martial Arts.
 

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