Swanosaurus
Adventurer
Since a lot of GURPS settings habe been mentioned in the thread about Revised 4rth edition, I thought I'd start a thread were people can gush about GURPS settings old and new.
I'll make a start with Banestorm: I never played it and read the new version only cursory a few years ago because I wasn't expecting to play it anytime soon (if ever), but I love it's core concept of having imported earth cultures (along with religions) that have already gained a strong foothold in a fantasy world. It gets around all the awkwardness of obvious non-XY-cultures, while at the same time, it provides ample space for pseudo-historical gaming without actual history getting into your hair. Plus, the elves being the ones who f***ed it all up is kind of a nice bonus twist. I just realized that the fantasy folk series for GURPS includes info on most of the fantasy folks within the Banestorm setting, so there even seems to be a lot more setting material than I expected.
(BTW, I never checked out Banestorm when it was still GURPS Fantasy, because I thought it was mainly a portal fantasy setting where people from our time travel to Yrth, bringing along their machine guns ... I wasn't into this and realized only much later that while that theoretically is a possibility in the setting, it's not at all what the whole banestorm thing is about!)
I think I finally should give it a proper read. While the next rules system I want to try is Daggerheart, Yrth could be a good setting for it.
I'll make a start with Banestorm: I never played it and read the new version only cursory a few years ago because I wasn't expecting to play it anytime soon (if ever), but I love it's core concept of having imported earth cultures (along with religions) that have already gained a strong foothold in a fantasy world. It gets around all the awkwardness of obvious non-XY-cultures, while at the same time, it provides ample space for pseudo-historical gaming without actual history getting into your hair. Plus, the elves being the ones who f***ed it all up is kind of a nice bonus twist. I just realized that the fantasy folk series for GURPS includes info on most of the fantasy folks within the Banestorm setting, so there even seems to be a lot more setting material than I expected.
(BTW, I never checked out Banestorm when it was still GURPS Fantasy, because I thought it was mainly a portal fantasy setting where people from our time travel to Yrth, bringing along their machine guns ... I wasn't into this and realized only much later that while that theoretically is a possibility in the setting, it's not at all what the whole banestorm thing is about!)
I think I finally should give it a proper read. While the next rules system I want to try is Daggerheart, Yrth could be a good setting for it.