I love the options, especially the quick one. I advance monsters constantly and often do a quick mental calculation to try and get it done, but having consistent rules that I can follow is a HUGE time saver.
Thanks for all of your work, Paizo!
This is deceptively brilliant.The "Advanced template" really is that simple. Add 2 points to the monster's AC, add 2 hp/HD, and then add 2 to every d20 roll you make using the monster's stats. That's it. It works really really well in play, actually, and is quite easy to apply during a game. There is no "more complicated" version of the actual Advanced template in the Bestiary.
Sort of.
This is what I had in mind...sometimes I need to scale up a monster by much more than +1 CR. Like that time I decided to run a Gargantuan-sized, epic-level Keep on the Borderlands.3) Adding Hit Dice. This is the largest section of the "Advancing Monsters" appendix in the Bestiary, and it's where you'll go if you want to adjust an existing stat block's hit dice or size to make a tougher (or wimpier) monster. This appendix more or less replaces the need for each monster having its own "Advancement" line in its stats, and is pretty handy if you, say, want a 34 HD Gargantuan bulette. Basically... this is the one you'd use if you want to advance a monster to any CR you want. Supporting these rules, of course, is an even LARGER appendix that lays down all the rules and guidelines and advice for creating brand new monsters.

Low level animals caught the Nerf Bat too.I'm curious to see if monsters overall will be stronger in the Bestiary.
Overall, I think the Pathfinder classes appear stronger than their 3.5 counterparts. Will monsters be scaled up to match?
I'm curious to see if monsters overall will be stronger in the Bestiary.
Overall, I think the Pathfinder classes appear stronger than their 3.5 counterparts. Will monsters be scaled up to match?
That is AWESOME. That is how I can make monster so quickly in 4E, and now I can use that system as a base in PfRPG.....I was so excited by your post I was just writing 'please, please, please publish those tables'. I thought 'I best read the whole post before I reply' and lucky I did....In any case, all of the guidelines and rules and benchmarks we used to build the monsters in the Bestiary are included in the Bestiary's Appendix 1, so GMs can use the same information to create new monsters of their own using this same method.
That is AWESOME. That is how I can make monster so quickly in 4E, and now I can use that system as a base in PfRPG.....I was so excited by your post I was just writing 'please, please, please publish those tables'. I thought 'I best read the whole post before I reply' and lucky I did.
Thanks guys![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.