Tinker Gnome
Adventurer
You need to look about 5 or 6 threads down for your answer
http://www.enworld.org/forum/pathfi...w-bestiary-ii-now-available-d20pfsrd-com.html
Ah, thank you.

You need to look about 5 or 6 threads down for your answer
http://www.enworld.org/forum/pathfi...w-bestiary-ii-now-available-d20pfsrd-com.html
Glad you like them.
Care to comment on the size classes and "# appearing" on any upcoming pathfinder critters? Would be helpful for my hobby of putting these things together from various video game sprites. I can make guesses from the bonus bestiary and the ancient texts, but whatever help you are willing to provide...
I wish Paizo had restored the (normal) ape to Medium. I am personally larger than most gorillas, and while I do have an appreciable reach advantage on most folks, I don't think I'm quite size Large ...
I like to see work done fast and if want to do some more with my free time, I'll do it. I like building my game world, but I don't think it's necessary for the tools to be hard or slow to make this time better spent. But maybe that is a play-style difference. (Well, it's not exactly "play"-style, but ...)I should note... monsters in the PFRPG are not "easy" or "fast" to create. I don't consider "easy" and "fast" to be selling points for creating gaming material. That role is and should be filled by things like the simple templates, or by the fact that a GM prepares for the game before play begins... having been a GM for decades, I've actually always believed that building the game is just as fun (and is often MORE fun) as it is to play the game.
The monster creation rules are detailed, and we show you everything under the hood so that folks can create monsters using the same guidelines we used, but we made no attempt to make the process super simple or fast. Logical and detailed were our goals.![]()
My general feel is that awarding multiple hit dice to fairly normal creatures and then giving them above average stats leads not only to deadly housecats but to Anti-Tank Wolves. Generally speaking, I think an animal should have 1 HD at Small or Medium size, 2 HD for large, and 4 HD for Huge, adding one extra hit die for solitary predators and powerful social herd animals (like elephants or rams). Then you give them decent ability scores and the result should be a credible threat... but no match for the Roman legions. In AD&D it made sense to give wolves 2 HD because they were fairly dangerous, but you didn't have bonus hit points for Constitution. All monsters basically had was hit dice, AC, natural attacks, senses, and a few special attacks.