Cheaty dice?

Negflar2099

Explorer
A fellow player of mine claims he purchased some "modified" dice online and sure enough the dice he claimed to have purchased do seem to roll better than he usually rolls. Is that sort of thing possible? I thought purchasing modified dice was illegal or is that just six siders that can be used for gambling?

I'm also not sure if I should bother bringing this up with the GM or not. It seems pretty low to me to use cheater dice but I have considered that he's probably pulling my leg. What do you suggest?
 

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Ask him where he got them and then check out the site. He does relize that it's just a game right. Why does he feel the need to cheat?

Beldar
 

Buying and selling of modified dice is perfectly legal in most of the USA.

Using them in a casino will get you arrested...assuming you survive until the cops come to pick you up.
 




Well! That's Democracy for you!

Always so lenient.

Using modified dice in Russia will get you sent straight to a Gulag!


;)

I think first you need to survive getting out of hte gmae before the pilice get a shot at you.

But yes, the amount of people who cheat at this gmae is appaling. If you gotta cheat, find another hobby folks.
 

So far as I've seen, the "cheater" dice available in "D&D shapes" are just numbered funny -- such as a d20 with an second '20' in place of the '1.'

(I'm too lazy to provide a link. Google "Koplow cheater dice.")

If that's what your acquaintance is using, they're easy enough to prove as cheaters at the table. Grab one and take a close look.

More subtle things (like shaving edges of the die, or weighting one side of the die) are harder to spot by eye. I'm not aware of anybody mass-producing those for roleplaying.
 

It is possible to purchase weighted dice. My FLGS used to have a set they carried for creating characters. It was 3d6 weighted to roll 6's most of the time. It's about the manufacturing process.

Of course, most weighted dice are fairly obvious if you pay attention. When you're rolling criticals 10/20 instead of 1/20, people can see something is funky.

Personally, I would tell the GM. However, based on previous threads here, there are a lot of gamers who would just ignore the situation.
 

I have multiple games I attend. Most are quite fair, and I love them. However, in one of the games, we have a couple of players who cheat in various ways. One never tracks his spells, so after many battles he insists he still has a full arsenal of higher level spells to lob at the enemy. Another always holds his dice with his fingers after it has rolled, on the pretense of "seeing the number clearly." While doing this, he surreptitiously twists it to one of the adjacent, higher numbers. In our last game, he had to roll 6d6 for damage, but only had 3 dice. He rolled the first 3d6 fairly, then while the DM (me) recorded the damage, he "rolled" the next 3d6 by only rolling the one die with the lowest value, leaving the other two six-siders showing their nice high rolls. He genuinely tried to pass it off, thinking I was seriously that stupid.

I've caught him at it so many times and asked him to stop, and he never does.

It was at that moment that I decided that the battle was not playing out fairly, so I simply decided what the outcome would be and continued the fight until I had the expected outcome, which was a near-TPK. This was despite the fact that the party rolled almost all "natural" 20s for their hit rolls, and almost always got nearly max damage somehow for their unlimited use of spells. They're still talking about how amazingly hard those enemies were. It was almost... unreal how much damage they could absorb.

Don't cheat. The guy who is creating the enemies you fight can always compensate.
 

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