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4E Class Survivor - Round 8

Which 4E class do you want to vote off the list?


  • Poll closed .

Dice4Hire

First Post
It's like a BOOM-wizard, but it doesn't suck.

Cheers, -- N

I agree, and it is the easiest to make thematic also. Fire Sorc, Lightning and Thunder sorc, etc. With a few Arcane admixtures, some at-wills get pretty sick.

Like my swordmage with sword burst. I added Thunder to it and with resounding thunder and enlarge spell, it was a clsoe burst 3 that targeted only enemies, doing force and thunder (good luck resisting that!!) and did 1d6-2 +mods damage. It was pretty good, especially for killing minions and masses of enemies.

Don't forget the Ring of Dragonborn Emporer if you try this.

Yes, it is not a sorc, but similar things can be done with the sorc's close blast at-will, Burning Spray

I have always like sorcerors, but I like the 4E version best. Especially with four very different themes through its class features.
 
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Cadfan

First Post
Well, with at-wills the avenger is not so special, but with any encounters and especially dailies they are a lot nicer. Yes, Twin-strike basically auto hits with one arrow every turn, but the Avenger nearly auto-hits with every pwoer he or she has.
You'd be amazed how far that doesn't go.

The Ranger's heroic tier encounter powers are generally around two attacks, each for 1[W]+Str/Dex, with an additional 1d6 if he hits with at least one.

The Avenger's tend to be around 2[W]+Wis, but with the ability to roll twice and choose the better roll.

The Ranger is far, far better. As in its not really even a fair comparison. If the Ranger hits with just one attack, he gets 1[W]+Str/Dex + 1d6, which is going to be awfully close to the Avenger's 2[W]+Wis, and has the same chance of happening. And then the Ranger gets an additional chance to hit twice, dealing vastly more damage.

Here's a good way to look at most Ranger powers- as if they said, "Make two attack rolls, and choose the best. If both attack rolls hit, deal some extra damage." Basically, the Avenger gets the damage expression of a defender, with an accuracy bonus. The Ranger gets the damage expression of a striker, with the same accuracy bonus.

The comparison just gets worse with daily attacks, where the Ranger exceeds pretty much everyone in the game.

Really, its almost unfair comparing the Avenger to the Ranger's damage. His accuracy might be great, but even adjusted for accuracy the Avenger tends to be the low end of the melee Striker damage pool. He makes up for it with control and durability, and the occasional (generally rare) bonus damage from Pursuit or Retribution, but if you're worried about Striker damage that's unfairly high, the Avenger just isn't the guy to worry about.
 

FireLance

Legend
Here's a good way to look at most Ranger powers- as if they said, "Make two attack rolls, and choose the best. If both attack rolls hit, deal some extra damage."
And in many cases, "extra" means "double". I'm starting to think that the assassin approach to powers with multiple attacks against a single target - where each additional successful attack just deals more dice of damage (+x[W] or + xdy) without doubling up or more on the static bonuses - should be the way to handle single-target, multiple attack powers.
 

RefinedBean

First Post
More so than any other defender class? Or any other divine class? Or is there something about the intersection between the defender role and the divine power source that I'm just not seeing?

I'm not saying it's not personal preference. I just hate Paladins. They're the Clerics dumber older brother who likes to beat up/outright kill things that are different.
 

FireLance

Legend
I'm not saying it's not personal preference. I just hate Paladins. They're the Clerics dumber older brother who likes to beat up/outright kill things that are different.
As long as we're clear that you're just prejudiced and your statements should not be taken as objective facts. ;)
 

Somebloke

First Post
Wizard.

Yeah, I went there.

I guess it has to do with the necessary but still a little jarring replacement of the 'master of magic' with the 'artilleryman only.'
 

Jhaelen

First Post
The only other pattern I'm sensing, apart from Leader-hate, is new-class hate. With the exception of the Bard and Cleric (Leaders) all the other classes voted off so far were introduced late in 3e (Shaman, Artificer, Warlock) or in 4e (Warlord, Warden).
Well, there's also the FR hate, which is why I've been voting for the Swordmage from the beginning... die already, damnit!
 


Herschel

Adventurer
Stop picking on the ranger. He does his job.

Yeah, he bores the living heck out of any player over 7 or anyone who understands tactical gaming at all. He's caffeine's #1 salesman and if he weren't fictitious we'd see him hawking that "5-Hour Energy" stuff on late night infomercials. ;)
 

Dausuul

Legend
Well, invoker is pretty clearly going to go in round 8, and swordmage very likely in round 9. I'm betting on paladin or wizard for round 10.
 

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