6 Eagle Down (Judge : Garyh)

[sblock=OOC - Voda] in 4E, you only roll damage once for for an area attack, also you forgot to add +6 to the damage and you forgot roll a save against the ongoing damage[/sblock]
 
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7 Rabbit squirms into the center of the crowd of enemies, fending off attacks with his war club as the sheen of his armour blasts at their flesh. When he arrives at the center of the pattern he stares at Damien, then abruptly turns away. "You're lucky," he mutters. "There are already too many forces affecting your fate." In frustration he sends a spinning array of stars to orbit one of the zombies.

[sblock=OOC]
Move: Shift to J12
Standard: Shift to K13
Minor: Curse the uncursed Zombie

For now I can post normally on weekends, but on weekdays I'll just be able to do RP, not tactical combat. So I'll be able to take my turns on the weekends, but feel free to NPC me if I'm holding things up during the week.
[/sblock]
 



[sblock=ooc]For now I can post normally on weekends, but on weekdays I'll just be able to do RP, not tactical combat. So I'll be able to take my turns on the weekends, but feel free to NPC me if I'm holding things up during the week.
[/sblock]

[sblock=OOC]Fine, but why can't you post tactical stuff on weekdays? If it's because you lack reference books, you have everything you need on your wikipage.

And at worst, you could state under yor RP post what actions you want to take and I'll get it done.[/sblock]
 

Street Level on Virtual Battlemat

[sblock=Tsi'Ri]Couldn't shift you to your intended destination. I had already previously ruled that there was just one square worth of space between the tables and L12 (where Damien is) is it.
[/sblock]

[sblock=Updated Status and map, Kama'Zer is up]
Zombie J13: 7/40 Cursed (7 Rabbit), bloodied
Zombie K12: 3/40 Cursed (Tsi'Ri) Slowed (Save ends), bloodied

Damien : 64/102 Cursed (Tsi'Ri), Slowed (save end)

Mage : 25/36

Damien has expanded his daily White Raven Onslaught Power, Has spent his AP

*Callen : 19 / 32
Kama'Zer: 15 / 41 bloodied, dazed (save ends)
*Soldier: 26 +4 / 44 SW spent, Boundless endurance, Dazed (save ends)
*7 Rabbit: 21 +2 /40 Armor of Agathis
*Tsi'ri: 18 +6 / 40 bloodied
*Mri'Thas: 16 /34 bloodied



Damien

Perception 17
HP 102; Bloodied 51
AC 20; Fortitude 17, Reflex 16, Will 16
Saving Throws +2
Speed 5
Action Points 1
Longsword (Standard, at-will) Weapon
+9 vs Armor Class; 1d8+6 damage, and the target is marked until the end of the Sergeant Villmore's next turn.

Goons/Guard

Perception 11
HP 37; Bloodied 18
AC 16; Fortitude 12, Reflex 14, Will 12
Speed 6
Mace (Standard, at-will) Weapon
+7 vs Armor Class; 1d8+1 damage, and the human bandit shifts 1 square.


Gravehound

Perception 11; darkvision
HP 54; Bloodied 27; see also death jaws and zombie weakness
AC 14; Fortitude 14, Refl ex 12, Will 11
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Bite (standard; at-will)
+7 vs. AC; 1d6 + 3 damage, and the target takes ongoing 5
necrotic damage (save ends) and is knocked prone if it is Medium
size or smaller.
M Death Jaws (when reduced to 0 hit points) ✦ Necrotic
The gravehound makes a bite attack against a target within its
reach.
Zombie Weakness: Any critical hit to the gravehound reduces it to 0 hit points

Zombie
Perception 10; darkvision
HP 40; Bloodied 20; see also zombie weakness
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
mSlam (standard; at-will)
+6 vs. AC; 2d6 + 2 damage.
–5 penalty.
Zombie Weakness: Any critical hit to the zombie reduces it to 0 hit points instantly.

Human Mage
Perception 14
HP 36; Bloodied 18
AC 16; Fortitude 12, Reflex 13, Will 14
OA : +3 vs Armor Class; 1d8 damage.
[/sblock]
 
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[sblock=OCC]
Couldn't shift you to your intended destination. I had already previously ruled that there was just one square worth of space between the tables and L12 (where Damien is) is it.
I'm confused. I moved back the way I came, into the space I was before (Left, back next to Callen) not up towards Damien. There is a path (square) between the table in L11 and the table in N10 isn't there? That's where I wanted to go. If not that means the center tables are touching the bottom tables? :confused:[/sblock]
 

[sblock=OCC] I'm confused. I moved back the way I came, into the space I was before (Left, back next to Callen) not up towards Damien. There is a path (square) between the table in L11 and the table in N10 isn't there? That's where I wanted to go. If not that means the center tables are touching the bottom tables? :confused:[/sblock]

[sblock=OOC]I misread/misinterpreted where you wanted to go. M10 is fine.[/sblock]
 

Kama'zer shakes her head to try and clear away the fuzz. She's hurt and bleeding along with the rest of her crew. She sees the others hitting Damien and cannot let herself do less to help bring this foe down. Cutting through the fog, she attacks with a moment of clarity. Slicing at Damien with her scimitar, she cuts partly through his helmet and across his forehead, unleashing a deluge of blood running down into his eyes. "Just make them bleed more than we do. Get him, everyone!" Kama'zer yells in triumph as her exultation clears her head of the dizziness which hindered her.
[sblock=Actions/Stat block]Start= dazed, bloodied
Minor= n/a

Move= n/a

Standard= Lead the Attack vs. Damien AC20 (1d20+8=20, 3d8+4=22) Hits his AC20 (barely!) for 22 damage and all of our party has +4 to hit him till the end of the encounter!

End= Save vs. Dazed (1d20=16) Made save to end daze!
[sblock=stat block]Kama'zer Anma'giduu- Female Githyanki Warlord 4
Passive Perception: +13, Passive Insight: +13
AC: 20, Fort: 18, Reflex: 17, Will: 16 -- Speed: 5
HP: 15/41, Bloodied: 20, Surge Value: 10, Surges left: 7/9
Action Points: 1, Second Wind: not used
Powers-Opening Shove, Wolf Pack Tactics
Warlord's Favor, Aid the Injured, Inspiring Word x2, Telekinetic Leap, Steel Monsoon
Lead the Attack, Exalted Armor, Cloak of Resistance, Shield of Bashing
Combat notes:-Commanding (Tactical) Presence: When ally who can see warlord spends an action point to make an attack, they gain +1 bonus on attack roll (1/2 Int modifier) and +3 bonus to damage from Tactical Assault feat[/sblock][/sblock]OOC: Everybody has +4 to hit Damien for the rest of the encounter!
 

[sblock=OOC]
Fine, but why can't you post tactical stuff on weekdays? If it's because you lack reference books, you have everything you need on your wikipage.

It's because I only have time to check in every couple of days, at which point I'm usually behind and I don't have the concentration to catch up on what everyone else is doing. I get confused easily in tactical situations - takes me HOURS to do the games I DM.
[/sblock]
 

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