Should the "vampire spawn" equivalent monster version even be able to create the greater Neth zombies?
The Neth zombie that defeats an opponent can then choose to raise dead on that creature, transforming him into a Netherese zombie in 1d4 turns. As the transformation comes to fruition, the skin slowly turns a pale white, fingernails become sharp, and the eyes sink in a bit.
...
Zombies of Netherese variety can also control nonthinking undead (skeletons, normal zombies, and others) within 30 feet. Such control is equivalent to that of an evil priest who successfully controls undead.
While I see Cleon's desire to make the spawning more of a choice, I think the usual Create Spawn works better. Standardization is good.
freyar said:I do like the idea that both the monster and template version have essentially the same ability. Perhaps, though, only the claw attacks trigger Create Spawn, so a Neth zombie with a weapon can choose not to create another.