New Unearthed Arcana Released, With 8 New Forgotten Realms-Themed Subclasses

spellfire.jpg


Today, Wizards of the Coast has announced a new Unearthed Arcana playtest featuring eight new Dungeons & Dragons subclasses that will appear in the upcoming Forgotten Realms Player's Guide. The new subclasses include five classes tied to Forgotten Realms regions, as well as the return of the Knowledge Domain Cleric subclass from the 2014 Player's Handbook and the Bladesinger Wizard subclass and Purple Dragon Knight Fighter subclass from the Sword Coast Adventurer's Guide.

Each of the five remaining subclasses are themed to one of the five regions explored in the Forgotten Realms Adventure Guide also coming out in November. The College of the Moon Bard subclass is tied to the Moonshae Isles, the Winter Walker Ranger subclass is tied to Icewind Dale, and the Oath of the Noble Genies is tied to Calimshan. The Scion of The Three is tied to the Dead Three (of Baldur's Gate fame). Meanwhile, Spellfire Sorcery dates back to 2nd Edition and can both heal allies and harm foes.

The eight new subclasses can be found below:
  • College Of The Moon (Bard)
  • Knowledge Domain (Cleric)
  • Purple Dragon Knight (Fighter)
  • Oath Of The Noble Genies (Paladin)
  • Winter Walker (Ranger)
  • Scion Of The Three (Rogue)
  • Spellfire Sorcery (Sorcerer)
  • Bladesinger (Wizard)
The Forgotten Realm's Players Guide comes out on November 11th.
 

log in or register to remove this ad

Christian Hoffer

Christian Hoffer


SPELLFIRE!!! Holy balls, it's been a while! It kind of slightly appeared in 3.5E but not really. Sadly the Absorb Spells mechanic here is both of kind of silly and will be wildly, insanely less effective/useful than in 2E/3E and even earlier 5E because so many fewer enemies even use actual spells which can be countered - also you're not even going to give them a bonus on the roll? Rude! Could be worse and cute that it's back. Still looking at the rest.
 

SPELLFIRE!!! Holy balls, it's been a while! It kind of slightly appeared in 3.5E but not really. Sadly the Absorb Spells mechanic here is both of kind of silly and will be wildly, insanely less effective/useful than in 2E/3E and even earlier 5E because so many fewer enemies even use actual spells which can be countered - also you're not even going to give them a bonus on the roll? Rude! Could be worse and cute that it's back. Still looking at the rest.

While I know it won't be as powerful as in the novels (then again 5E is already player overpowered), it will be interesting to see how they work it for 5E.

Level 1: Spellfire: Burn any spell slot. On a successful attack roll, disintegrate anything.
 




I think it's a little weird to give Fighter a pet, but I don't hate it. Extra body + push/pull breath is control... even if 2/day is a ridiculously stingy allotment for something that is weaker than a lv1 Thunderwave... and, of course, there it is, WotC special, the pet uses Intelligence for its attacks.
 



Trending content

Remove ads

Trending content

Remove ads

Top