No. For my personal tastes I want space exploration, ship-based adventures, and starship combat. However, my primary group of players has never been satisfied with the transition from hero-level combat to starship combat. We just haven't found a system that suits gets them interested the way an old-fashioned gun fight does.
I've gotten better at incorporating different techniques to improve the situation and I'm currently reviewing the starship combat from my recently purchased Reign of Discordia.
Ultimately, though, I think they'd just rather be the "Away Team" and not have to dump feats, skills, etc. to be proficient in starship operations. Hence the focus on a planetary settings.
My son, on the other hand, I can completely see getting behind the idea of being a space jock blasting bad guys from a starfighter! He's still wet-behind-the-ears with Pathfinder but I plan to eventually run a sci-fi campaign for him as well.
It's possible that part of the difference is the dynamic between standard RPG combat and starship combat.
In standard RPG combat, all PCs are individuals, running around their individual way, with individual strengths and weaknesses, different styles, and different roles. Coordination is fast, loose, and occasionally nonexistent.
If everyone is piloting one starship into battle, then coordination is key. Everyone must act for the benefit of everyone, and not for themselves. A player that wants to be recognized for individual contributions might not enjoy this very much. However, it makes for an interesting and exciting new way of play.
One solution is to give each PC their own starship. That way, they all get to choose how to move, how to fire, etc. on their own. Coordination returns to the fast and loose, and mistakes by one PC only kill one PC.
However, even then, there might be resistance, if each star fighter is similar to each other star fighter. One PC might want the Big Gun, another might want to be Dodgy Stealth, etc. If this is the case, give every player the chance to customize their fighters. That way, the star fighters become their own PCs in space, with their own specialties.
But let's say you like the single-ship dynamic. You could run something similar to Voltron, say, and allow the PC fighters to work separately, but also join into some larger dreadnought that has more firepower and protection--but everyone must coordinate closely. Then, the players are incented to work together, because then they get to play with the bigger guns. But they don't have to.
Of course, one player will then ask, "What if I XYZ? Can I then use the Big Dreadnought Gun myself?" The answer, of course, is no.