keterys
First Post
That's actually practically nothing. If there's enough down-time between encounters, a 2nd level cleric with Life-Transference can heal the whole party up to full without using any surges at all. (Speaking from experience, since the cleric in my game has been doing it since he rolled up his character).
... how? I mean, I definitely see how it would save you some surges potentially, but no surges at all? Where is the damage going? Some other encounter power that gives at least Surge value temp hp?
Sounds like a good game to use JoT's extended rest houserule in - ie, the you only get the benefits of an extended rest every 4 combats, others just count as short rests.It's cool for our game since it's mostly wilderness/exploratory. I think there's only been 2-3 out of 13 sessions so far where they had more than one combat in a day anyway...