Also, I think the way I do partly because of watching one player of mine do a Paladin with a 6 Int (under 2e rules). Some of the most fantastic roleplaying ever. This player didn't feel it was a "limit", it was instead a direction to take his roleplay.
And it can certainly be. The character I just described is taking that 8 Intelligence as a roleplaying direction; it's shaped his life to a tremendous degree, and continues to shape his life as he starts exploring the possibility that he's got other options than being an unthinking brute as I originally conceived him - that maybe he's actually a reasonably bright guy.
The thing is, I don't see what is gained by enforcing a rule that says he can't evolve in that direction. What does it add to anyone's experience? Why have an Intelligence score that imposes such restrictions, instead of a "Knowledge" or "Education" score that works exactly the same way mechanically, but doesn't extend beyond the mechanics?
The place I'm coming from is seeing every character with below-average Int being played in one of three ways:
- Kronk the barbarian. Who is hugely entertaining for everyone at the table, and I have no problem with such characters, but it's more stand-up comedy than roleplaying.
- Completely ignore the stat and play as smart and articulate as everybody else.
- Ignore the stat except to occasionally say, "Oh, wait, I can't figure this puzzle out because I'm not smart enough."
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