No, no. The DPR analysis works just fine because its being compared to other DPR values. The relative relationship between two character's DPR calculations and the relative relationship between their "rounds of combat" calculations should be so similar as to be indistinguishable in casual discussion.
Good point.
Try an example, done mathematically. You've got character A, and character B, with DPRs of 9 and 7, respectively. DPR wise, we expect character A to kill monsters approximately 28.6% faster than character B.
Now imagine they're each fighting a monster with 60 hp.
Using what you call the DPR approach, we expect Character A to kill the monster in 6.667 rounds. But if we were to make our analysis more specific, we'd determine that Character A expects to kill the monster in 7 rounds- 6 rounds to get to 54 damage, then one more to get to 63. The remainder is rounded up to the nearest whole number.
Using what you call the DPR approach, we expect Character A to kill the monster in 8.571 rounds. But if we were to make our analysis more specific, we'd determine that Character A expects to kill the monster in 9 rounds- 8 rounds to get to 56 damage, then one more to get to 63.
I agree with your overall point. Just for fun, let's run it through my simulator.
First, I have to find real stats that give the DPR you're talking about. I chose a monster with AC 18 and 60 HP.
Character A: att +10 for 1d12 + 7 dmg = 9.05 dpr = 8.5409 rounds to kill
Character B: att +7 for 1d12 + 7 dmg = 7.025 dpr = 6.6298 rounds to kill
Now let's see what the sim says.
Character A:
Code:
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Fights simulated: 100000
Average # of rounds per fight: 7.4
Character B:
Code:
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Fights simulated: 100000
Average # of rounds per fight: 9.5
Using either approach, the ratio is 0.77624 (dpr) versus 0.77894 (simulator) -- close enough.
