UngeheuerLich
Legend
Blasphemy
Blasphemy
Sounds like you need to give him a +3 rapier, asap! If you're worried about it making him overpowered, just give it the quality, "all attacks with this weapon draw attacks of opportunity" (or maybe have the weapon have a -4 Con mod) to make it balanced. I'm sure your player will love his new weapon and never regret using it!All I can say about DPR as a design consideration:
One of my players is all about damage per round. He plays a rogue, he uses a rapier, he lobbied hard for a certain feat in Tasha's, the whole nine yards. He is an optimization fiend, he's read every optimization guide on the 'net, and he's intensely focused on dealing as much damage as quickly as possible...
...and he's the most frustrated, unhappy, and confrontational player you've ever seen. He's never satisfied with any attack roll that isn't a crit (and curses loudly if he ever misses), he's never happy if his damage rolls are below average, he hates it if he's not first in initiative, and he visibly sulks if someone else's character ever deals more damage than his. Sometimes it's so bad that I wonder if he's having any fun at all.
It's a data point of one player..hardly enough to condemn the whole concept... but it's made a heck of an impression on me. I'd rather focus on anything else for my characters.
lolSounds like you need to give him a +3 rapier, asap! If you're worried about it making him overpowered, just give it the quality, "all attacks with this weapon draw attacks of opportunity" (or maybe have the weapon have a -4 Con mod) to make it balanced. I'm sure your player will love his new weapon and never regret using it!
I always liked the Battier effect. I recall a good article titled something like "The No Stats All-Star" about him.Teams games .... they are infinitely more complicated. We can refer to this as the "Battier Issue." In basketball, there was a player, Shane Battier, who didn't have very good statistics when measured by "traditional basketball stats" (points scored, rebounds, assists). But whenever he played, the other players on the court played better. In other words, he was doing the things (defense, setting picks, clearing out the opponent for rebounds) that aren't captured in the statistics for basketball. Battier would make everyone else more successful on the team, but none of the traditional statistics would see his impact.
That aside, I think DPR is best used when comparing individual options, not whole classes. For example, how does 2014 Great Weapon Mastery stack up to +2 to Strength? There, it's a useful tool. It is less useful when comparing e.g. fighters to rogues, because (a) they are doing different things in other pillars, and (b) it depends very much on how each character is built.