Why Dungeons & Dragons Isn't Putting Out a Campaign Book in 2025

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Wizards of the Coast is not putting out a Dungeons & Dragons campaign book in 2025. Despite adding two more books to its D&D release schedule, there are no plans to release a new full-length campaign book. During a press event at Wizards' headquarters, EN World asked about why the D&D design team had chosen to skip over a campaign book for first time in a decade. "

"This year we have focused on providing, rather than one large adventure, many adventure options because you'll actually see there are more sort of discrete adventure options than we typically do in a year," said Jeremy Crawford, lead rules designer for Dungeons & Dragons. "So you're going to have not only the 10 adventures in Dragon Delves with three possible campaigns, you also have the adventure options in Eberron, you have the adventure options in the Starter Set, and you have a bunch of adventure options in the Forgotten Realms Adventure Guide. So in many ways, we are flooding you with adventure options."

Crawford added that the D&D design team is always experimenting with their releases and that yearly campaign releases didn't always allow players to finish up the previous campaign. "So we're looking at tempos that map to how people actually play," Crawford said. "And we find that often, especially with DMs who like to create their own adventure material, they often have a greater need for sort of micro material that they can swap around. They can build things the way they like. That's what we're doing this year."

Finally, Crawford noted that one of the advantages to continuing Fifth Edition rather than launching a brand new edition meant that players could continue to use existing campaigns. "We have a whole library of epic campaigns that people can play, including last year's Vecna: Eve of Ruin, and those are all playable with the new core books," Crawford said. "And so we've embraced that for 2025, that there's a whole bookshelf of these epic campaigns that people can pick up and play, and we know there are among those campaigns surely one or two that even the most dedicated 5e group hasn't played yet."

However, Crawford noted that the D&D team wasn't moving away from campaigns forever. "For the life of 5th edition, we've never believed in there's like only one way to do it and that's how we do it every year," Crawford said. "Just because there isn't a campaign book this year doesn't mean we're not doing them."
 

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Christian Hoffer

Christian Hoffer


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Based on the quotes in that article, it is probably too early for that.

So that makes it even more likely a MtG crossover book. Outside chance of returning classic setting like Mystara, but given the MtG D&D adventures at Chicago MagicCon, one set in Tarkir, the other set on Strixhaven, but with Bloomborrow characters, I'm leaning hard on MtG crossover book as other option get eliminated.
 

I'm with the gestalt here in that the shorter more flexible and modular adventures seem to work better in today's space. The campaign adventure books are neat but almost unwieldy and if I were to use them I want the full bore, miniatures, maps, boards, DM screens, etc to flesh out the whole aesthetic and environment, not a single tome.
 

So that makes it even more likely a MtG crossover book. Outside chance of returning classic setting like Mystara, but given the MtG D&D adventures at Chicago MagicCon, one set in Tarkir, the other set on Strixhaven, but with Bloomborrow characters, I'm leaning hard on MtG crossover book as other option get eliminated.
Since there is nothing being tested out in Unearthed Arcana that would be in the book, and it isn't a big adventure and not likely a setting, and we can see WotC is starting to expand their offerings over what they have done in the past 10 years, i think there is a non-zero chance that it is a book like the old Dungeoncraft: a GM focused adventure design book. They gave dungeons pretty short shrift in the DMG, so it would make sense if there was a dungeon book coming out.
 

I don't get what you're asking.

Attempting to be objective isn't the same thing has having an "objective scale" or some nonsense lol. My main point there is that a lot of campaigns people pretend are good for non-D&D games are in fact pretty awful, if we look at the actual design of them, or even just play them without the DM working extremely hard behind the scenes to plaster over the cracks, but a combination of nostalgia and the fact that many games only have one or two campaigns for them (if that) mean people hold them up as better than they are.

I'm looking at you, CoC and oWoD, when I say this.
Seems a bit off to assume people that like things I don’t are only pretending.
 




Realistically, due to how expensive print has become, that sort of product only makes sense to do digitally. Even print-on-demand single-adventure paperbacks would be quite pricy.
Not really.

Goodman Games' 5th Edition Fantasy modules go from about $10 to $18 for single adventures, which I suspect is even cheaper than the old TSR modules, adjusted for inflation: https://goodman-games.com/store/product-category/fifth-edition-fantasy/

POD 5E adventures on DriveThruRPG appear to start at about $10 as well: DriveThruRPG

In both cases, you can get more expensive compilations that cost more but pack in even more adventures.
 

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