D&D General More details on what to expect from the Player's Guide to the Forgotten Realms from Polygon, Massive Amount of Spells & Feats


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Correcting any issues with 2024 5e wouldn't be the purpose of these books anyway. That's not what setting books are for. Adding character options, however, would be.
My point was not that they would be "fixing" 5E 2024, but that a massive influx of character options will probably make it more broken.
 

My point was not that they would be "fixing" 5E 2024, but that a massive influx of character options will probably make it more broken.

Eh, don't want a thread derail, but I am curious about this.

Based on my experience so far, I don't think 5e24 is broken. I do think that it provides (for lack of a better term) a clean reset in 5e. I also think that like a lot of ... let's say "revisions," it has the problem that a lot of people who have spent a decade with 5e haven't grasped that some of the revisions look and sound similar, but are different, than what 5e had. I mean- I just had a post a little while ago with a dive into the grapple and TWF rules, which look so similar at first, but are wildly different, than the old 5e rules.

In other words, I don't think that it is broken at all. I appreciate that it was cleaned up in many aspects. That said, it's still, basically, 5e- which means that fundamental issues with the design space (for example, limited design space for subclasses ... with an apparent mandate of no new classes), with the overreliance on spells and magic (class abilities are almost all defined in terms of spells; new classes, such as the psion, are also defined in terms of spells), overlapping spells and spell lists and access allowing for customization but also a sense of sameness, and so on ... they are all still there.

In other words, and IMO, I think of 5e24 as a better version of 5e, but they didn't take the opportunity to try and address some of the underlying issues. And those underlying issues (especially the design space issue) are, IMO, what lead to the feelings of "eh, so mid" when we see the proposed subclasses and options they are presenting.

IMO, YMMV, etc.
 


Eh, don't want a thread derail, but I am curious about this.

Based on my experience so far, I don't think 5e24 is broken. I do think that it provides (for lack of a better term) a clean reset in 5e. I also think that like a lot of ... let's say "revisions," it has the problem that a lot of people who have spent a decade with 5e haven't grasped that some of the revisions look and sound similar, but are different, than what 5e had. I mean- I just had a post a little while ago with a dive into the grapple and TWF rules, which look so similar at first, but are wildly different, than the old 5e rules.

In other words, I don't think that it is broken at all. I appreciate that it was cleaned up in many aspects. That said, it's still, basically, 5e- which means that fundamental issues with the design space (for example, limited design space for subclasses ... with an apparent mandate of no new classes), with the overreliance on spells and magic (class abilities are almost all defined in terms of spells; new classes, such as the psion, are also defined in terms of spells), overlapping spells and spell lists and access allowing for customization but also a sense of sameness, and so on ... they are all still there.

In other words, and IMO, I think of 5e24 as a better version of 5e, but they didn't take the opportunity to try and address some of the underlying issues. And those underlying issues (especially the design space issue) are, IMO, what lead to the feelings of "eh, so mid" when we see the proposed subclasses and options they are presenting.

IMO, YMMV, etc.
I should have quoted "broken" too I guess.

The 5E 2024 design is, IMO, even more 5E-ish, which is something of a problem. Part of that problem is that there are lots of bits, from spells to feats to class abilities, that are overpowered (for certain ways of playing the game anyway). Adding more even more poorly playtested options is going to exacerbate some of those balance and playstyle issues.

Of course I am speaking only for myself and my own design sense. I like 5E. I have run it for a long time. But the 2024 revision showed me that I am done with it -- and being done with it is NOT based on there not being enough spells, feats and subclasses.
 

I should have quoted "broken" too I guess.

The 5E 2024 design is, IMO, even more 5E-ish, which is something of a problem. Part of that problem is that there are lots of bits, from spells to feats to class abilities, that are overpowered (for certain ways of playing the game anyway). Adding more even more poorly playtested options is going to exacerbate some of those balance and playstyle issues.

Of course I am speaking only for myself and my own design sense. I like 5E. I have run it for a long time. But the 2024 revision showed me that I am done with it -- and being done with it is NOT based on there not being enough spells, feats and subclasses.

Fair enough! Personally, I kind of view 5e / 5e24 in the same way that there was a transition with 1e / 2e.* A reset of the material, some cleaning up around the edges, a few changes ... but it didn't fundamentally address any of the underlying issues.

Now, if you think that "D&D" (5e) is truly an evergreen edition from now on, that's not a problem. OTOH, if you have the feeling that it isn't, that means that, like 2e, it's a fresh coat of paint that will look good for a while and then, over time, age and expose the underlying structure which hasn't changed.





*In general. For me, specifically, I felt about the 1e / 2e transition the same way that you feel about the 5e / 5e24 one, except I stuck with 1e.
 

I'm guessing it'll have the 2024 revisions of Green Flame Blade and Booming Blade in that book. Don't know if there'll be any changes to those. Unless they want to do something about the meta around Booming Blade where somehow everyone white-rooms into the target always moves and always takes that extra damage.
 



I wouldn't be surprised to see a return to Kara-Tur eventually...but yeah, that will be it’s own thing when it is.
One good thing about this is that Calimshan is getting a deep-dive, so they aren't shying away from potentially controversial areas. That makes a potential update to Kara-Tur a but more likely. But in these books, I would guess a quick, very general overview (like in the 3e FRCS) would likely be the most we'll see.
 

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