You can enjoy the lore and ignore the mechanics
Did you just nominate yourself to start that? I think you did!

You can enjoy the lore and ignore the mechanics
I could, but I would still pay for them. I am not ruling that out, but the less content of a book I actually am interested in, the less likely it is that I will get it. Will have to wait and see...You can enjoy the lore and ignore the mechanics
Oh, I definitely don't think you're alone. I simply wanted to express a difference of opinion on what possible concerns are for the book.So I don't think I am "self-limiting" or alone when it comes to wanting more base 5e24 material in those areas.
GIMMIE MY ANIMAL HEADED ASSIMARS AND TIEFLINGS!!You can enjoy the lore and ignore the mechanics
Honestly, the options haven't presented mu h difficulty in meshing together in my experience, but I also came of age in an era when we casually mixed 3E and 3.5 like sociopaths, so I might just have a high threshold for messiness. The Race-Species difference seemed in line last time I crunched the numbers, the Species have the same power budget as the Raves including their ASI boni, but also have the background ASI and Feat on top.I do not ask nor want sympathy. I have no problem using lore and APs.
But this is an expansion to, inter alia, feats (which is good!) and spells (which is good!) and subclasses (which is good!) and assumedly species (which is good!).
Having dealt with backwards-compatibility, the basics of character creation (the class/subclass, the race/species, and the feats) are the three things that are the hardest to mix-n-match. Which I assume you know. For the reasons that I thought were obvious.
You can modify an old race to a new species (I just did) with some work, but you can never use one out of the box.
You can sometimes use old subclasses, but with truly bizarre results since the rules have changed (go on, try some of the old monk subclasses).
And the feats? Now that we are using a completely different feat paradigm (level 1 feats and gated feats that come with ASIs) they can be used, but also can be difficult to know if they work correctly with the new rules.
So I don't think I am "self-limiting" or alone when it comes to wanting more base 5e24 material in those areas.
This part particularly excited me, it means that the 5 focused on areas are basically getting the equivalent to what the Greyhawk region got in the DMG, along with a set of quick setup Adventures for each. These can be tremendous resources for DMs to mix and math in kitbash worldbuilding, beyond FR strict usage.“In the [updated] Dungeon Master’s Guide, we showed that an adventure that you prepare for yourself can be as short as one page,” Crawford said. “And we, throughout this [Forgotten Realms] Adventure Guide, have very short adventures in each of these settings so that a DM can grab them and get DMing as quickly as possible. Or the DM can dig deep and create an elaborate campaign that perhaps delves into one of these micro-settings or spans across all of them.”
.... this early in the 5e24 release cycle?
If 5e24 operated as a clean reset of 5e, then the last thing I'd want to toy with is so quickly bringing in a bunch of high-powered options.
If the upcoming FR Player's Guide has any material regarding the Mulhorandi and their animal-headed deities, you might just get your wish.GIMMIE MY ANIMAL HEADED ASSIMARS AND TIEFLINGS!!