D&D General More details on what to expect from the Player's Guide to the Forgotten Realms from Polygon, Massive Amount of Spells & Feats


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So I don't think I am "self-limiting" or alone when it comes to wanting more base 5e24 material in those areas.
Oh, I definitely don't think you're alone. I simply wanted to express a difference of opinion on what possible concerns are for the book.

Those who view 2024 as a fresh start have a different set of priorities and concerns than those of us who view this book as just another 5e release in a long chain of 5e releases.
 


I do not ask nor want sympathy. I have no problem using lore and APs.

But this is an expansion to, inter alia, feats (which is good!) and spells (which is good!) and subclasses (which is good!) and assumedly species (which is good!).

Having dealt with backwards-compatibility, the basics of character creation (the class/subclass, the race/species, and the feats) are the three things that are the hardest to mix-n-match. Which I assume you know. For the reasons that I thought were obvious.

You can modify an old race to a new species (I just did) with some work, but you can never use one out of the box.
You can sometimes use old subclasses, but with truly bizarre results since the rules have changed (go on, try some of the old monk subclasses).
And the feats? Now that we are using a completely different feat paradigm (level 1 feats and gated feats that come with ASIs) they can be used, but also can be difficult to know if they work correctly with the new rules.

So I don't think I am "self-limiting" or alone when it comes to wanting more base 5e24 material in those areas.
Honestly, the options haven't presented mu h difficulty in meshing together in my experience, but I also came of age in an era when we casually mixed 3E and 3.5 like sociopaths, so I might just have a high threshold for messiness. The Race-Species difference seemed in line last time I crunched the numbers, the Species have the same power budget as the Raves including their ASI boni, but also have the background ASI and Feat on top.
 

“In the [updated] Dungeon Master’s Guide, we showed that an adventure that you prepare for yourself can be as short as one page,” Crawford said. “And we, throughout this [Forgotten Realms] Adventure Guide, have very short adventures in each of these settings so that a DM can grab them and get DMing as quickly as possible. Or the DM can dig deep and create an elaborate campaign that perhaps delves into one of these micro-settings or spans across all of them.”
This part particularly excited me, it means that the 5 focused on areas are basically getting the equivalent to what the Greyhawk region got in the DMG, along with a set of quick setup Adventures for each. These can be tremendous resources for DMs to mix and math in kitbash worldbuilding, beyond FR strict usage.

I think there sound like there will be a lot of flavor specific Backgrounds, too.
 


.... this early in the 5e24 release cycle?

If 5e24 operated as a clean reset of 5e, then the last thing I'd want to toy with is so quickly bringing in a bunch of high-powered options.

It's just a continuation of the power creep over the life of 5e. There never was a reset.

Game Stop GIF
 

I was considering getting the new FR book, but over time I've realised I'm probably not going to get it in the end (maybe if I can pick it up at a discount). Because I'm not moving to 5.5 (and only rarely playing 5e nowadays) I just don't think that this is going to be useful for me. The lore might be interesting but not worth the price to buy. Still, cool that they are putting out what sounds like a decent FR book, I quite liked SCAG but there definitely needed to be something better.
 


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