D&D General Chris Perkins and Jeremy Crawford Join Darrington Press

Both departed Dungeons & Dragons earlier this year.
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Chris Perkins and Jeremy Crawford have a new home, joining Critical Role’s Darrington Press. The LA Times was the first to report on the news of the pair joining Darrington in undisclosed roles. [UPDATE: Per Darrington Press, Perkins is Creative Director and Crawford is Game Director, matching their roles at Wizards.] According to the article, Perkins and Crawford were approached by Critical Role shortly after news broke that the pair were departing Wizards of the Coast.

I was committed to staying with Wizards until after D&D’s 50th anniversary, which gave me lots of time to work on succession planning and exit strategies,” Perkins told the LA Times. “What brought me out of retirement was the chance to work with Jeremy and the brilliant folks at Critical Role on things that have a lasting, positive impact on the world.”

“Chris and I talked about his retirement plan for years, so his approaching departure was long on my mind. When we sent the new D&D rule books to the printer last year, I felt it was time to explore a new chapter for myself,” Crawford added. “I love the game and its team, but 18 years is a long time. I was ready for a new adventure. The chapter that we’ve now opened feels like coming home — resuming work with Chris and returning to Southern California.”

Darrington Press just launched Daggerheart, a fantasy TTRPG that’s more narrative focused than D&D, but also has significant rules-crunch. Many have described Daggerheart as a rival to D&D, a comparison that will likely be made even more now that Darrington has snatched away two of D&D’s primary architects for the last 10+ years.
 

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Christian Hoffer

Christian Hoffer


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They fall victim to what every other TTRPG live show does. You cannot condense an entire campaign into 2 hours. What you get instead is a bunch of players trying to one up each other with puns while the DM tries to herd cats and progress the plot and try to throw in as many references as possible to the fan base that paid money to see them live. I personally am not as big a fan of most live shows (Dimension 20 or otherwise) and prefer the longer campaigns over them but I do still enjoy them for what they are.
Umm, have you been to a D&D game? That's literally almost always how any game I have been in usually turns out. :D
 


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