Dragon Delves Dedicated to Chris Perkins

Perkins recently retired from Wizards of the Coast.
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The new Dragon Delves anthology is dedicated to Chris Perkins, who recently retired from Wizards of the Coast. The new adventure anthology is officially out in early release today. The new anthology contains a brief dedication to Perkins in the credits, acknowledgind his "decades of contributions" to Dungeons & Dragons. Perkins is also credited as a designer for the book.

Perkins had worked for Wizards of the Coast since 1997, holding a variety of design-related roles with the company and spearheading much of the work for D&D's popular 5th Edition. Perkins announced his retirement back in April, following the release of the final 2024/2025 Core Rulebook. However, his retirement was a brief one, as Critical Role's Darrington Press announced that he was joining the publisher as Creative Director, a role similar to the one he held at Wizards of the Coast.
 

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Christian Hoffer

Christian Hoffer


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Falling to pick the lock doesn't mean that theyll automatically find another way through, but it does mean that instead of standing around thinking about what to do next, guards heard the fail so they show up to harass.
I was really talking about players failing due to poor decisions, not bad rolls, but I really hate the concept of bad rolls making guards magically appear from nowhere. The consequence of failing to pick the lock is the door remains locked. The players can either look for another way to open it or they can leave it and go do something else.
 

The 8th adventure is Shivering Death, for level 11 characters. Adventurers must brave the lair of a white dragon to recover a ritual that will end a devastating heat wave.

The Good

One of the stronger offerings in the book, Shivering Death has a great full-color lair map (looks like Mike Schley's work). The art I mostly enjoy, although in the splash page the white dragon looks too cute and almost owlbear-like - that bit should probably have been reworked, but the rest is basically perfect for this adventure.

Just a very solid high tier 2/low tier 3 dungeon with plenty of points of interest, multiple creatures and groups with overlapping and often mutually exclusive agendas, and plenty of opportunities for dynamic play and different ways to resolve challenges.

There is a rogue's gallery of creatures present that will be VERY familiar to anyone who has run Icewind Dale: Rime of the Frostmaiden: white dragon, frost giants, winter wolves, ice mephit, a troll (should be a snow troll, but those don't exist yet in 2024 rules, remorhaz, etc.) A lot of these creatures are not on the same page with each other, and players willing to parlay - and to thoroughly explore the environment for hidden secrets - will definitely be rewarded.

Complaints

I can't say for sure if this will be the case if you run this with 2024 rules and creatures, as I'm still getting experience with them, but I will say, for sure, that if you run this with 2014 rules, a level 11 party will handily curb-stomp everything in this dungeon. I suspect this will also be the case with 2024. So the DM is probably gonna have to beef up, like, everything. Again I haven't run it and I don't KNOW that, but I STRONGLY suspect this is the case.

The adventure doesn't explain the source of the inciting heat wave, and kinda leaves that as maybe something you could weave into an ongoing campaign. I get it, but I think the designer could include maybe just a side bar of "here are some possible ideas for what's causing the heat wave; feel free to come up with your own as well". The complete lack of an explanation here to me falls less on the side of "inspiring DM creativity" and more on the side of "couldn't be bothered to put this in."

Verdict. This is at least a B+ and could be higher for some groups; I'm kinda deducting slightly as I do think the DM has work to do with making this more challenging for 11th level (alternately, you could just run it for I think a level 9 group). But it gets a LOT of stuff right and is a very good mix of combat, rp, and exploration that all hangs together logically and offers a lot of meaningful choices.
 
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