payn
Glory to Marik
Yeap.People exaggerate on the internet SHOCK!
4e was never particularly popular, but then 3e was already struggling to compete with video games. D&D started to rally after 2014 because of two factors: streamers introducing the game to a wider audience, and switching to much simpler, and therefore more widely accessible ruleset. There was a mistaken belief that "more complicated equals better" but that had started right back in AD&D, and peaked at 3e.
Not really, and a pretty insulting take at that. I think making a "Pepsi" in the RPG space is pretty big. Im not saying bigger than D&D, but its notable. There were both good reasons mechanically and setting wise to buy Pathfinder. Golarion is quite possibly the most detailed setting in all RPGs. The monthly adventure paths offer a great value for folks who like new published adventures. The mechanics Paizo cooked up made 3E leagues better (although some of it was not good). Paizo earned a good reputation through making good products.Pathfinder wasn't "big", it's just that D&D had become small. It's comparable to games like Runequest and Traveller, which shared a significant part of the tabletop market in the early 80s (but were never "bigger"). There really wasn't much point in buying Pathfinder if you already owned 3e, yet people still feel the need to play something that is "current" rather than use the older stuff they like better and already own. It's like people want to give their money away!
Point is, folks were not buying PF because it was "current", they bought it because it offered them good stuff that they liked; and still does today.
Yes, this. Dont get stuck in the "anything that cant dethrone the king is a failure" mindset. If you want more players build a community.If Daggerheart can do the same, and provide a real alternative to D&D, that will be a thoroughly good thing. It doesn't have to be be bigger than D&D, or kill D&D, it just has to coexist, and demonstrate that oranges are not the only fruit.