it might be the appropriate response to the character’s progression in power…. I do not like that one either, but I can see why the monsters need to keep up with itThe HP bloat above CR 10 is insane. Creatures with 200+ hp just boggle me
in another thread we are talking how a single high level fighter can often output 200 damage in a single round....by themselves. 2024 PCs do lots of damage!The HP bloat above CR 10 is insane. Creatures with 200+ hp just boggle me and it's no wonder I don't play to such high levels.
Gotcha gotcha.That is interesting, but not particularly useful to compare the DMG chart to the blog of holding charts. The DMG chart is not really useful as a one-stop-shop for monsters stats. It is meant to be a part of semi-complex & involved process to develop a monsters CR. The blog of holding table is a quick reference guide to make a monster. You can't use the tables in the same way and get similar results.
Because there doesn't need to be, it's always 1 attack per monster. You're using 1 monster per 1 PC as the baseline, so 4 PCs means 4 monsters and therefore 4 attacks. It's a waste of space to have a column that just lists "1" across 30 rows.Question: the notes below the table mention attacks per round, but there is no such column in the table. If there is only one attack, damage seems very low (though I might not be using the table correctly)
No, it's not. Here's a breakdown of the encounter building XP chart in the 2024 DMG compared to the monster XP chart from the 2014/2024 MM (they're identical). The designers have a little wiggle room, but the game is designed around a default of low difficulty encounters and a party of 4 PC vs 1 monster with a CR equal to the party's level. That's where monster vs PC math is balanced. Hence divide by 4.This is/could be a mistake. If you really dug into the math of the 2014 Monster / encounter creation guidelines it indicated they assumed a solo was built to face 3 PCs. I am not sure about the 2024 guidelines as the monster multipliers are gone. However, if I were you I would divide by 3, not 4.
Well 100+ tends to start around CR5.The HP bloat above CR 10 is insane. Creatures with 200+ hp just boggle me and it's no wonder I don't play to such high levels.
in another thread we are talking how a single high level fighter can often output 200 damage in a single round....by themselves. 2024 PCs do lots of damage!
Hmm...let's see...As an example of my points above, see below. Paul notes the demilich is a statistical deviant, but doesn't / can't tell us why. I am hoping to figure out why in my own analysis
Defensive CR contributions
HP: 180 [x1.25, +90, = effective: 315]
AC: 20
DCR = 17. OK, pretty close.
+: 3x Legendary Resistance. At CR 18, that's +90 effective hp
+: 3+ Immunities at CR 18 mean the HP multiplier is 1.25. 2014 doesn't tell me if that goes before or after the Legendary Resistance bonus, so I put it before (so it's (180*1.25)+90, as opposed to (180 + 90)*1.25).
Offensive CR contributions
DPR: 166-167
Attack Bonus / DC: +11/19
OCR = 22. Very high
DPR Analysis
1st round = 212 | 140 (Howl x2 targets) + 72 (3x Legendary Action: Necrotic Burst)
2nd round = 144 | 72 (Multiattack: Necrotic Burst) + 72 (3x Legendary Action: Necrotic Burst)
3rd round = 144 | 72 (Multiattack: Necrotic Burst) + 72 (3x Legendary Action: Necrotic Burst)
Total Average CR = 19.5, or CR 20.
That is what I guessed, it was just unclear to me when I noticed that attacks per round comment. I thought I had it figured, then that comment through me for a loop.Because there doesn't need to be, it's always 1 attack per monster. You're using 1 monster per 1 PC as the baseline, so 4 PCs means 4 monsters and therefore 4 attacks. It's a waste of space to have a column that just lists "1" across 30 rows.
It's only "low" compared to RAW, because it's divided by 4. That's intentional.
In case you missed it, I said based on the 2014 guidelines.* I haven't done a deep dive into the 2024 guidelines or monsters yet. So I am not faulting your analysis of the 2024 guidelines, but possibly the guidelines in the DMG themselves. I don't know though because I haven't looked at in depth yet. My comment was based only on the 2014 guidelines.No, it's not. Here's a breakdown of the encounter building XP chart in the 2024 DMG compared to the monster XP chart from the 2014/2024 MM (they're identical). The designers have a little wiggle room, but the game is designed around a default of low difficulty encounters and a party of 4 PC vs 1 monster with a CR equal to the party's level. That's where monster vs PC math is balanced. Hence divide by 4.
Low difficulty encounters are almost always exactly 1 monster to 4 PCs. Moderate encounters are almost always exactly 1.5 monsters to 4 PCs. High difficulty encounter are almost always exactly 2 monsters to 4 PCs. This holds across all 20 levels. That's not an accident. That's intentional design.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.