GMforPowergamers
Legend
Basic math time, people.
Level 1 sword-and-board fighter with 18 Strength and Weapon Proficiency (Bastard Sword) vs. Hobgoblin Commander, Level Soldier, with Phalanx Soldier (AC 23):
Attack Bonus: +7 (4 Strength modifier + 3 proficiency)
Hit Chance (Melee Basic): 25%
Hit Chance (Sure Strike): 35%
Average Damage on a Hit (Melee Basic): 9.5
Average Damage on a Hit (Sure Strike): 5.5
Average Damage on a Swing (Melee Basic): 2.375
Average Damage on a Swing (Sure Strike): 1.925
Level 1 sword-and-board fighter with 18 Strength and Weapon Proficiency (Waraxe) vs. Hobgoblin Commander, Level Soldier, with Phalanx Soldier (AC 23):
Attack Bonus: +6 (4 Strength modifier + 2 proficiency)
Hit Chance (Melee Basic): 20%
Hit Chance (Sure Strike): 30%
Average Damage on a Hit (Melee Basic): 10.5
Average Damage on a Hit (Sure Strike): 6.5
Average Damage on a Swing (Melee Basic): 2.1
Average Damage on a Swing (Sure Strike): 1.95
As you go higher in the levels, things are still stacked against Sure Strike. Oh, sure, your opportunity attacks are more accurate with them. That is wonderful. Meanwhile, the sword-and-board fighter with the wiser power selection can use Footwork Lure or Tide of Iron on an opportunity attack, stopping the enemy's movement and bringing herself and her foe to a more advantageous position, also getting to be more useful on her own turns since she has a choice between two very nice at-wills. And dealing more damage while at it too.
yes that is a great way to compair powers in a vacume...but I play with real dice and real people that do not always follow probability...
example: melee basic +7 Sure strike +9... I am going for AC 20...I need an 11 or a 13...
on a 1-10 both miss on an 11 one hits the other does not, on a 12 one hits the other does not...13+ both hit.
now since my game doesn't do avrages (does anyone???) there are two numbers I can roll that make sure strike better then a basic... so if I roll an 11 on my melee basic I don't do x.x toward dpr I do NOTHING...NADA...ZILCH...ZERO
so tell me again how avrages figure out what I am going to roll? Oh they can not...in fact in order for the avrage to be seen in most games a power has to be used 2-3 hundred time...
remember my die has no memory at all...I roll 1d20 it has a 5% chance to land on any number...lets say it is a 20...my next roll has a 5% chance of beign a 20...my next roll after that has a 5% chance of being a 20... now lets say I rolled those 3 20;s in a row do you know what the odds of a 4th 20 is then?
5%... infact I could roll 1,000 times and never roll a 1, or a 2 or a 3...how does yor statstics handle that?
edit: I want to be clear I understand DPR is the only way to compair characters on line...but it is not a good messure in the real game. I have known plnety of hot or cold streaks that have lasted for levels (and no that is not me endorsing luck...it is just the way it is)
If your character has twin strike and mine has careful strike, and we both fight togather and you keep rolling below 10, and I keep bearly hitting guess who does more damage...me, becuse there is no miss effect on twin strike, and DPR avrages doesn't kill monsters...real damage does...hence the diffrence between theory and pratice.
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