Obryn
Hero
You know, I think I might agree with the OP, if his posting style weren't full of over-the-top aggressive one-true-wayism.
Regardless, I agree with Cirno and Cadfan, mostly.
I will have to look at the guides, but the CharOp forums are nests of vipers and I'd rather not step foot in them. Posts like the OP have negatively tainted my view of anything CharOp-related.
My only issue is that, while I greatly enjoy guides like this for CRPGs with well-defined adventures and plots, RPGs that take place at a real table with real people and variable settings might never see the ideal situations which must be assumed for this sort of mathematical analysis. Plus, specific other table variations make a huge difference - some DMs walk past Defenders, for example, while others treat them as the Grasping Hand of God. These variations can make or break your choices, when you bring a character to the table. This doesn't make the math wrong in the least - it's just that I find the CharOp approach a bit myopic.
Math is math and stats are stats. I have no doubt the mathematical analyses are valid within the range of ideal situations assumed within them. I'm no stats skeptic - it's part of my job, after all.
I also can't stand posts like, "You picked THAT?! Why?!? It's mechanically inferior, and you will lose out on an average 0.38 points of damage per round!" Those get my goat.
-O

I will have to look at the guides, but the CharOp forums are nests of vipers and I'd rather not step foot in them. Posts like the OP have negatively tainted my view of anything CharOp-related.
My only issue is that, while I greatly enjoy guides like this for CRPGs with well-defined adventures and plots, RPGs that take place at a real table with real people and variable settings might never see the ideal situations which must be assumed for this sort of mathematical analysis. Plus, specific other table variations make a huge difference - some DMs walk past Defenders, for example, while others treat them as the Grasping Hand of God. These variations can make or break your choices, when you bring a character to the table. This doesn't make the math wrong in the least - it's just that I find the CharOp approach a bit myopic.
Math is math and stats are stats. I have no doubt the mathematical analyses are valid within the range of ideal situations assumed within them. I'm no stats skeptic - it's part of my job, after all.
I also can't stand posts like, "You picked THAT?! Why?!? It's mechanically inferior, and you will lose out on an average 0.38 points of damage per round!" Those get my goat.

-O