AverageCitizen
Explorer
I don't know if you realize this, but you're still denigrating other playstyles by suggesting that they are "just a game" while yours is "just a game + some other interesting stuff". You can have all that extra interesting stuff without a player-centric game.
I may have mistaken your game style. There definitely are some people who like to keep DnD strictly to the battle grid, and that is fine. If that's not you, then in my admittedly broad generalizations I'd lump you in with the "game+" group. I hope I am not continuing to offend, because that really isn't my intent.
Fair enough. I am beginning to suspect that our 'lists' of duties as a DM is more similar than you might think (probably due me not representing myself well) but the lists are in different order. Anyway, moving right along...Well, to clarify, I definitely want the players in my game to enjoy the game- that's why they keep coming back for more- but I don't think entertaining the players is at the top of my duties as dm. It's on the list, but there are many more important aspects to my game (and, again, this is all about playstyle preference).
Okay, so I don't mean to flog a dead horse, but this section of the post, submitted as a counter-point to my OP, shows that I have clearly failed to communicate my point of view so I am going to try to clarify and I'll try to be concise.For instance, I think running a consistent game is more important than stroking the players. So is building a consistent milieu. So is having my npcs and monsters act appropriate to their intelligence- the classic example of a mystery adventure where the Int 25 villain makes tons of stupid mistakes satisfies the players, because it makes it easy for them to win, but I find it terribly dissatisfying, since an Int 25 villain wouldn't make those mistakes. If I want a villain to act dumb, I make sure the villain actually is done- or that there is another reason for them to act that way (emotional entanglements, etc).
I am very picky about my players, and I think this section of your post shows why. If the players are happier with an INT 25 villian making stupid mistakes then I don't play with those people. Its not fun for me. The players I have chosen to play with (I have a waiting list as well) are the ones that would be extremely dissatisfied if the Professor Moriarty in our campaign were to be stupid for no good reason. In fact, when I was first starting out I'd occasionally overlook some angle of the story or strategy that would accidentally allow for easy victory, and all of us were very disappointed with the outcome. I have run into a few really immature RPers who just want to win. I guess I shouldn't say immature, maybe they just use DnD to unwind and they want a punching bag. That's fine, but personally I can't stand power-gaming.
Hear that everyone? I don't like power-gaming (not the people who do it, just the style). If you think I am advocating it, please reconsider my comments with that in mind. Notice the very end part about story and validation. Power gaming is an example of following all the steps I outlined originally except validation. IMO, in order for someone to really be satisfied with an outcome, it has to be hard-won as well as well delivered. I feel that power-gaming is like junk food. It might be sweet but it lacks substance and is ultimately less satisfying.
Hopefully that makes me more clear. I guess theoretically if you were being as player-centric as I suggested originally, if you were stuck with a group of power-gamers that would be a problem. But that is why I pick my players. If you run a player-centric game, picking your players is picking your style.
Yeah I agree with everything you said here. I have PC death sometimes, but you probably have a lot more. I very occasionally fudge the rolls, mostly if I feel like I made a mistake in planning, but not always. So yeah, we have some different playing styles. I probably would enjoy your game, its just I have my own style that emphasizes different aspects and it just sorta comes out that way. But those particular differences weren't what I was trying to contrast in the original post. I wasn't talking about making it easy or hard. If anything I think to err on the side of difficult is better, because then they might pull it off and it'll be even more satisfying, but if it's too easy then the game is already spoiled. I understand that I am probably difficult to follow right now, I think its mostly because my original post has been misinterpreted (my bad) and so the conversation has spread into several related but difficult to distinguish topics.Again, playstyle choice. DnD is indeed "just a game"- but, run and played right, it's a game that includes all kinds of crazy elements of acting, storytelling, etc. I think most players that have come to gaming within a group that coddles the players would be shocked at games like mine, and that is okay. Players that fit well with my style of game would be bored to death in a campaign where nobody ever dies, or where everything evolves to match the level of the party regardless of what level it was six game months ago. Dms that fudge the dice are fine for a certain style of game, but I roll almost all my dice in the open and let the chips fall where they may. Personally, a non-objective dm really sours me on a campaign very quickly.
Again, I apologize if I offended. But it is clear here that I have miscommunicated.I think trying to claim the "more than just a game" label for your playstyle really implies a disdain for the way others play the game. I am pretty sure that isn't your intent, but that is how you are coming across to me.
I'm not saying one style is "better" than the other- just that I have a strong preference for one over the other, and my players are perfectly happy to play my style of game. Hell, I almost always have a 'waiting list' of potential players longer than the 6-10 I let into the group! So if what you mean by "more than just a game" is "a game that your players really enjoy," I think you'll find that there are many, many groups that play very differently from yours whose members are having the time of their lives.
The game/game+ statement came from the fact that I thought we were talking about story vs. the absence of story, not player pampering vs. tough love. Because of that, when you disagreed with me I figured you were in the DnD-dungeon-crawl-minis-combat-board-game camp. Some people don't like to mix their fiction with their tabletop gaming, and thats fine, but I think we both agree that there is a lot more to it.
I'll admit that I do have disdain for certain play styles, but I have tried and will try harder to not vocalize it here because that is the rules of the forum. And you know, its a good rule, cause what do I know? I'm just some guy. I shouldn't be allowed to go rain on people's parades. I would like to point out that after learning about it, I really, really don't think your game is the type I was talking about in those comments.