Yeah sorry about that. I don't mean anything by it. For some people its just a game, but for some people its a game + some other interesting stuff. That's all I'm suggesting here.
I don't know if you realize this, but you're still denigrating other playstyles by suggesting that they are "just a game" while yours is "just a game + some other interesting stuff". You can have all that extra interesting stuff without a player-centric game.
Thats cool. And you're right, this is just me. I get a kick out of fulfilling the players. Still I think you may be missing what I mean by validate. Most of what GMs do is validation. We make them earn it so that it means more.
Still I am not sure if that is your qualm so I am just guessing here. I'd be interested in hearing more about why you disagree.
Well, to clarify, I definitely want the players in my game to enjoy the game- that's why they keep coming back for more- but I don't think entertaining the players is at the top of my duties as dm. It's on the list, but there are many more important aspects to my game (and, again, this is all about playstyle preference).
For instance, I think running a consistent game is more important than stroking the players. So is building a consistent milieu. So is having my npcs and monsters act appropriate to their intelligence- the classic example of a mystery adventure where the Int 25 villain makes tons of stupid mistakes satisfies the players, because it makes it
easy for them to win, but I find it terribly dissatisfying, since an Int 25 villain
wouldn't make those mistakes. If I want a villain to act dumb, I make sure the villain actually
is done- or that there is another reason for them to act that way (emotional entanglements, etc).
I do not agree with the Books are Books, Games are Games statement. DnD is a game, but it also something very much more than a game. I believe that some of the inherent assumptions that have existed in RPGs from the beginning are unnecessary and hold us back. The GM is only a referee in a periphery sense. I keep the rules and challenge the players because it makes the game more fun, not because I'm adhering to an ideal of objectivity.
Again, playstyle choice. DnD is indeed "just a game"- but, run and played right, it's a game that includes all kinds of crazy elements of acting, storytelling, etc. I think most players that have come to gaming within a group that coddles the players would be shocked at games like mine, and that is okay. Players that fit well with my style of game would be bored to death in a campaign where nobody ever dies, or where everything evolves to match the level of the party regardless of what level it was six game months ago. Dms that fudge the dice are fine for a certain style of game, but I roll almost all my dice in the open and let the chips fall where they may. Personally, a non-objective dm really sours me on a campaign very quickly.
I think trying to claim the "more than just a game" label for your playstyle really implies a disdain for the way others play the game. I am pretty sure that isn't your intent, but that is how you are coming across to me.
I'm not saying one style is "better" than the other- just that I have a strong preference for one over the other, and my players are perfectly happy to play my style of game. Hell, I almost always have a 'waiting list' of potential players longer than the 6-10 I let into the group! So if what you mean by "more than just a game" is "a game that your players really enjoy," I think you'll find that there are many, many groups that play very differently from yours whose members are having the time of their lives.