Li Shenron
Legend
As a DM, I don't do pacing. The players set the pace with their behaviour. Most of the times, the people I played with liked meticulous investigations, tactical combats and social interaction, and I don't see the need to fast-forward something they enjoy.
Only if I see the whole group stuck, clueless or undecided about how to continue, then I may push them forward. Otherwise I think the game should adapt to them.
There are definitely some players who are too afraid of making decisions, either because they don't want to be seen as prevaricating others, or they mistakenly think there is only one correct action to choose. Then it's up to me to remind everyone that the game is always fairly open ended, and not supposed to be a "guess or die".
Only if I see the whole group stuck, clueless or undecided about how to continue, then I may push them forward. Otherwise I think the game should adapt to them.
There are definitely some players who are too afraid of making decisions, either because they don't want to be seen as prevaricating others, or they mistakenly think there is only one correct action to choose. Then it's up to me to remind everyone that the game is always fairly open ended, and not supposed to be a "guess or die".