It's called Story Now gaming. Perfectly normal. (/mild snark)
Can we not, with the snark, please? It will tend to get in the way of actually being helpful. That's not a mod voice thing - just a request form a fellow poster.
It's called Story Now gaming. Perfectly normal. (/mild snark)
How do people like to add pace into their campaigns?
Only certain ones... Twilight: 2000, The Fantasy Trip, D&D, Traveller.Is this normal? Do your homebrew campaigns end up being random encounter and random combat centered? If they aren’t, what do you do to create pace and momentum in your game so your players feel like they are getting shiz done.
Buried the lead, 8 players gonna be slow,
It’s the biggest red flag to me. Though yes there are likely things the GM is doing that makes it slow too. Just don’t have those details.That's absolutely true on a session basis, but it doesn't necessarily explain why the progress of the campaign would be slow.
I’m enjoying the game, but it is totally alien to the AP/campaign style gaming I normally run and play in.