Merkuri
Explorer
My group is currently trying a lot of new things, and the regular DM wants a break so we've bounced around the idea of trying out different systems and having different people DM them. Until now our group hasn't played any 4e (though one of the players has), and I have all of the core books and like what I've read about the system so far, so I volunteered to run a game.
What I'm looking for is a good starter 4e adventure. "Starter" in the sense that our group has not only never played 4e before (well, most of them) but that I've never DMed before in any system at all (unless you count the time I DMed AD&D for my sister when I was fourteen and neither of us had played an RPG before). I'd rather start out with an adventure I don't need to tweak very much, obviously, since my ideas of what works and what doesn't are based on only theory and no experience.
An adventure gets bonus points for me if it's available online so that I can easily work with it in MapTool, since we play online. Also bonus points for being free, though I am willing to buy an adventure if it's good and not outrageously expensive.
Our current DM has suggested Keep on the Shadowfell, but I was hoping for something a little more obscure, especially since one of our players has already played it.
Oh, and we currently have five people in our group (so, one DM and four players), so adventures keyed for that number of people also get bonus points.
So, suggestions?
(I wasn't sure if this should go in here or in General. I figured this forum would get a higher concentration of people who have DMed 4e before.
)
What I'm looking for is a good starter 4e adventure. "Starter" in the sense that our group has not only never played 4e before (well, most of them) but that I've never DMed before in any system at all (unless you count the time I DMed AD&D for my sister when I was fourteen and neither of us had played an RPG before). I'd rather start out with an adventure I don't need to tweak very much, obviously, since my ideas of what works and what doesn't are based on only theory and no experience.
An adventure gets bonus points for me if it's available online so that I can easily work with it in MapTool, since we play online. Also bonus points for being free, though I am willing to buy an adventure if it's good and not outrageously expensive.
Our current DM has suggested Keep on the Shadowfell, but I was hoping for something a little more obscure, especially since one of our players has already played it.
Oh, and we currently have five people in our group (so, one DM and four players), so adventures keyed for that number of people also get bonus points.
So, suggestions?
(I wasn't sure if this should go in here or in General. I figured this forum would get a higher concentration of people who have DMed 4e before.
