Freakohollik
First Post
OK... so, I don't get it.
Even though you reluctantly went on the quest to help the pixie, your PCs reactions (unspoken or not...) were something along the lines of...
"You stupid blubbering pixie, I don't care that you are distressed and your patron druid is a trapped ghost and needs our help. We own a fort! Saving the wood from decay and madness is below our powerful 10th level selves!"
Why even play D&D if you don't want to go on adventures?
Yeah that is basically what we thought. I go on adventures for myself, not for some whiny patrons. That druid should go and save her own forest. Oh she can't because of MAGIC. Well thats a great reason.
Seems to me if it was so important to get us railroaded up there to fight those giants, the giants should have attacked our fort. That works better. It makes more sense, it's less railroady, it doesn't involve introducing some new characters whose only purpose is to tell the PCs what to do, and it doesn't use MAGIC as a bad plot device.