Converting monsters from Dungeon Magazine

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Suggested revision was in post 1022, and the new text is already in the homebrews...

Ah, you're right about the other phantasms. But I think it is also to help notify other knowledgable good-aligned creatures.
 

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Ah, you're right about the other phantasms. But I think it is also to help notify other knowledgable good-aligned creatures.

Agreed. And the overall social detriment probably outweighs the tactical benefit in combat. The poor sod isn't "getting any" while its got the mark! ;)
 

Speaking of, we need to list what spells can break this effect in case there happens to be an evil cleric around. These are low enough CR that I could see even remove curse (as well as break enchantment and more powerful magics).
 


Updated.

Feats: 2

Treasure Type U said:
10-80 gems: 90%
5-30 jewelry: 80%
Maps or Magic Items: 1 of each magic excluding potions & scrolls: 70%

Treasure: No coins; triple goods (gems and jewelry only); double items (no potions or scrolls)?

Advancement: 5-16 HD (Large)?

A typical phantasm stands 8 feet high at the shoulder, weighs x pounds, and has a wingspan of 20 feet.
 


Flyby Attack and Iron Will seem good feat picks, the same as a Pegasus.

Treasure: No coins; triple goods (gems and jewelry only); double items (no potions or scrolls)?

Looks good, although triple items is tempting.

Advancement: 5-16 HD (Large)?

Shouldn't that be 6-15 HD? I'd also fancy having them advance to Huge somewhere along the line. Perhaps 6-9 HD (Large); 10-15 HD (Huge).

A typical phantasm stands 8 feet high at the shoulder, weighs x pounds, and has a wingspan of 20 feet.

8 feet at the shoulder is pretty big. A very large horse is about 6 feet and 2000 pounds, and I'm thinking the same 2000 pounds would suit the Phantasm, on the presumption it's got a lightweight body and very long legs. Which doesn't seem that unreasonable, since it's a flier.

Wingspan could be more than that though - 25 feet? 30 feet?
 

Flyby Attack and Iron Will seem good feat picks, the same as a Pegasus.

That'll work.

Looks good, although triple items is tempting.

Triple items is fine by me.

Shouldn't that be 6-15 HD? I'd also fancy having them advance to Huge somewhere along the line. Perhaps 6-9 HD (Large); 10-15 HD (Huge).

Nope. They are 4 HD. I was just expanding the high end a bit beyond the usual triple HD, instead going quadruple HD. But I'm fine with going to Huge, so 5-9 HD (Large) and 10-16 HD (Huge)?

8 feet at the shoulder is pretty big. A very large horse is about 6 feet and 2000 pounds, and I'm thinking the same 2000 pounds would suit the Phantasm, on the presumption it's got a lightweight body and very long legs. Which doesn't seem that unreasonable, since it's a flier.

Wingspan could be more than that though - 25 feet? 30 feet?

2,000 pounds and 25-foot wingspan seems a good fit.
 


Updated.

We still need this...

once every 111 years, the phantasm may plane shift itself from the Ethereal Plane to the Prime Material Plane. It must shift back to the Ethereal Plane within one year, or the phantasm permanently loses 1 hp per day over a year that it stays, until the creature dies.

How's this?

Planar Journey (Sp): Once every 111 years, a phantasm may enter the Material Plane. This ability transports the phantasm and any treasure it carries, but cannot transport others. It is otherwise similar to the plane shift spell (caster level 13th).

At any point within the next year, the phantasm may use plane shift to return to the Ethereal Plane in a similar manner.

CR 3-4? Is its mark of the phantasm and haste enough to promote it to a higher CR than the equal HD pegasus?
 

Tough call. It also has 8 fewer hp, which is worth something in this range. Speed is less, but AC is better, attacks are the same. I'll go for CR 4 because of the SR and haste, but I think it's a bit squishy.
 

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