Converting monsters from Dungeon Magazine

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By a curious coincidence I came across this picture today, which suggests that Phantasms are so common in certain areas of France they need road signs to warn motorists not to run into them.:)

LOL. That's awesome. :lol:

Updated.

I can't figure out where the DC 26 comes from in the clay golem's cursed wounds. Anyone have an idea?
 

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It's enough to really frustrate a cleric of level equal to CR? I'm guessing they wanted about a 20% success rate at party level equal to CR and picked a static DC based on that. It's probably more sensible to go Cha or Con based, at least for the wounds caused by the phantasm, fixed DC for wounds to the phantasm.
 

Let's try to keep them the same. Go with Charisma-based? That only makes the DC 15, though. Pretty easy to beat. What if we set it equal to the phantasm's spell resistance? That will be at least 18 for a typical phanasm, depending upon the final CR we decide upon.
 

What about boosting Cha to 18 and adding a +2 racial bonus? Same result but not quite as funky and not as annoying as a static DC.
 


What about boosting Cha to 18 and adding a +2 racial bonus? Same result but not quite as funky and not as annoying as a static DC.

I thought we'd already boosted the Cha to 18?

Anyway, that (with or without a +2 racial bonus) would be fine by me.
 



Updated.

Let's work on the antipathy/mark of justice thing...

If anyone tries to harm a phantasm but the creature escapes, the phantasm may cast a special curse upon one of its tormentors (usually the one the phantasm dislikes the most). The victim must save vs. spells at -4, or else an antipathy spell with a permanent duration is cast upon him. The spell is designed to repel all humans, demihumans, and humanoids, making the victim stand out easily in a crowd. Other phantasms immediately sense the presence of such a person from one mile away and avoid the person at all costs. Only a wish can remove this curse, and few good-aligned creatures will do so.

Here's the yuan-ti's aversion...

Aversion (Sp): A yuan-ti abomination can psionically create a compulsion effect targeting one creature within 30 feet. The target must succeed on a DC 22 Will save or gain an aversion to snakes for 10 minutes. Affected creatures must stay at least 20 feet from any snake or yuan-ti, alive or dead; if already within 20 feet, they move away. A subject unable to move away, or one attacked by snakes or yuan-ti, is overcome with revulsion. This revulsion reduces the creature's Dexterity score by 4 points until the effect wears off or the subject is no longer within 20 feet of a snake or yuan-ti. This ability is otherwise similar to antipathy as the spell (caster level 16th). The save DC is Charisma-based.
 

It is a lot like aversion, but in reverse (creatures stay away from the victim rather than vice versa). But I'd be ok with just taking the aversion ability and rewording, maybe dropping the bit about a penalty for staying in proximity. Maybe other humanoids should have to make a Will save or move away from the victim.
 

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