[sblock=OOC Fire & Ice Guys]
So you gotta name yourselves the Wyrmling Slayers or something. Ershahz was a reskinned red dragon wymrling, you've got a green downed now as well. That officially puts you over the crew from my first adventure who killed the black wyrmling.
[/sblock]
[sblock=Wyrmling Slayers?]Yeah we've definitely got a dragonling theme going!
However, we didn't slay Ershahz, we saved him. Wyrmling Saver and Slayers doesn't have a good ring to it... The Wyrmling Saviors? As in, we were the savior for a wyrmling and also saved ourselves from wyrmlings?[/sblock]
[sblock=Ingot]I'm away from books at the moment, or I would have looked up the skills, heh. Wouldn't I not have the chance to use Heal since I take the damage at the beginning of my turn? EDIT: oops, I read that too fast. Ingot would use Heal; that makes more sense.
I wouldn't consider it metagaming if you grant either Jax or Dorn a save; you know they're going to start dying from the poison, so it makes sense to sacred flame. And you're before me in initiative anyway. /shrug[/sblock]
[sblock=Jax]Ok, I wanted to attack this round anyhow, and not let that fat +1 bonus from the veteran armor go to waste!

So I'll try to use Sacred Flame to help Dorn. He's the only one I haven't helped yet! Just under a 50% chance to hit I think, so...[/sblock]
Ingot's eyes flare as the first dragon falls to Dorn's lightning.
"Excellent shot, Dorn!" it calls out. But the triumph is short lived as the other dragon swoops in and again bathes them in caustic fumes. Ingot is able to shield itself this time, but the poison from the first dragon still burns. In response, it calls on its innate warforged resilience. Some of the split hoses mend back together, but the priest is still sorely wounded.
Ingot again falls back, still slowed by the poison, but it only takes a few steps into the brush, out of the dragon's reach. Its holy symbol again emits flame, and again it strikes true, burning the dragon's snout. This time the back scatter of cleansing radiance splashes Dorn.
Emboldened by its success, Ingot finally throws off the effect of the poison, though its joints are still stiffened from lost lubricant.
"Don't worry, Crag! We can hold our own until you get here... but don't tarry!" The warforged looks down at the kobold's fallen form.
Hang on, Ingot thinks.
I will repair you as soon as I can...
[sblock=Actions]
Start of Turn:Take ongoing 5 damage; current HP now 8.
Minor: Warforged Resolve, heals 4 HP (now 12), grants 12 HP. Ooh, and also grants an immediate save vs. an ongoing damage effect!
Saving Throw from Warforged Resolve (1d20+2=8) Gaah. You'd think with that +2 I'd have made it by now...
Move: Shift to K17. (Although does this give the dragon concealment from Ingot? If so, shift to M17 instead.)
Standard: Sacred Flame vs. Dragon (Reflex) (1d20+4+1=24, 1d6+3=9) Hoorah, Max damage again! Dorn can make an immediate saving throw.
End of Turn: Saving Throw (this time it's personal) (1d20+2=14) Hoorah! Ingot is now just slowed, from the aftereffect.[/sblock]
[sblock=Dorn]If you missed it above, Ingot granted you a saving throw... good luck![/sblock]
[sblock=Ingot stat block]
Ingot- Neuter Warforged Cleric 2
Passive Perception: 14, Passive Insight: 14
AC:19, Fort:15, Reflex:12, Will:17 -- Speed:5
HP:
12/32 + 4 THP, Bloodied:16, Surge Value:8, Surges left:8/9
Initiative -1
Action Points: 0, Second Wind: Not Used
Powers:
Sacred Flame,
Righteous Brand,
Healing Word(x2),
Healing Strike,
Avenging Flame,
Armor of Faith,
Channel Divinity (Divine Fortune/Turn Undead),
Warforged Resolve
[/sblock]