I've just read the Controller article from Dragon 382 and it seems to me that they have fundamentally broken the Utility power paradigm. As I understand it, the whole point of Utility powers were that they were a resource you couldn't spend on killing things. You could only use these powers to buff yourself / allies or provide creative options (e.g. movement powers, skill powers etc.). The reason behind this was to save players from theirselves, stopping them throwing all the other things out the window and simply focussing on out and out combat power.
This Dragon article has several feats which allow you to exchange one of your existing utility powers for a combat enhancing power. For example, one of the powers allow you to effectively add 'Brutal 2' to the attack power you are currently using.
OK, so the cost is quite high (Feat put Utility Power slot) but it seems to me that this kind of power will become mandatory for any combat min-maxer, especially given how weak most of the existing feats which add damage to spells are.
What do people think?
Cheers,
Dan
This Dragon article has several feats which allow you to exchange one of your existing utility powers for a combat enhancing power. For example, one of the powers allow you to effectively add 'Brutal 2' to the attack power you are currently using.
OK, so the cost is quite high (Feat put Utility Power slot) but it seems to me that this kind of power will become mandatory for any combat min-maxer, especially given how weak most of the existing feats which add damage to spells are.
What do people think?
Cheers,
Dan