The Most Underpowered Class?

It's okay. The article is out and there wasn't much to show. There is a feat that lets you teleport monsters instead of doing your curse damage, but everything else was fairly lackluster.

The conversation can go on. I was right. Nothing has changed.

Ignore me, i miss-read
 

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I dunno, I think being able to make an enemy attack another enemy every round is pretty major. Especially if you group with a defender of any kind other than shielding swordmage.

That said, it gave them more controller bits than striker bits. Leaving zones of damage around, teleporting enemies, sorta dominating them, spreading damage to other nearby ones, etc.

And if your DM is silly the teleport one allows you to do falling damage, prone, zones, etc.
 

If your gm allows teleports to teleport up, you will always do more damage using flitting shadows. At paragon your doing 2d6 curse damage, or 6 teleport up which does 3d10 +prone if they dont have acrobatics trained/fly speed.
 

Also...

Beguiling Curse
Prerequisite: 11th level, warlock
Benefit: Whenever you hit an enemy under your
Warlock’s Curse with a warlock power, you can forgo
dealing curse damage to instead compel the target to
make a melee basic attack against an adjacent creature
you choose.

Do you have to be able to deal curse damage in order to use this? Cause the arguement can be made that you hit a couple of people cursed by you and go "nope, no extra damage for you, hit him instead" for each person hit.

"You decide whether to apply the extra damage after making the damage roll. You can deal this extra damage once per round, so if you have dealt Warlock’s Curse damage since the start of your turn, you cannot deal it again until the start of your next turn."
 

I imagine most DMs would rule that you have to, in fact, have something to forgo, in order to make it work. But, who knows?

And yeah, 2d6 -> 3d10 falling is +9.5 damage for most creatures, even ignoring zones and such.
 

Not a lot there for CHAlocks, who arguably need the most help.

Also...

Beguiling Curse
Prerequisite: 11th level, warlock
Benefit: Whenever you hit an enemy under your
Warlock’s Curse with a warlock power, you can forgo
dealing curse damage to instead compel the target to
make a melee basic attack against an adjacent creature
you choose.

Do you have to be able to deal curse damage in order to use this? Cause the arguement can be made that you hit a couple of people cursed by you and go "nope, no extra damage for you, hit him instead" for each person hit.

"You decide whether to apply the extra damage after making the damage roll. You can deal this extra damage once per round, so if you have dealt Warlock’s Curse damage since the start of your turn, you cannot deal it again until the start of your next turn."

You can do your Warlock's Curse damage once per round. If you forgo this, then you can use the stated effect. This implies that this can only be performed once per round (unless feats, etc. allow you multiple uses of Curse per round). If you could use it on another creature, then you have sacrificed (forgone) nothing to obtain the effect.
 

From Martial Power:

Ankle Cutter

Heroic Tier
Prerequisite: Halfling, rogue, Sneak Attack class feature
Benefit: When you hit a Large or larger enemy and would deal Sneak Attack damage against that target, you can forgo rolling Sneak Attack damage and instead cause the target to be slowed until the end of your next turn. Using this option counts as using Sneak Attack for the round.

Currently beguiling curse does not have that last line which is necessary to make it once per round.
 

From Martial Power:

Ankle Cutter

Heroic Tier
Prerequisite: Halfling, rogue, Sneak Attack class feature
Benefit: When you hit a Large or larger enemy and would deal Sneak Attack damage against that target, you can forgo rolling Sneak Attack damage and instead cause the target to be slowed until the end of your next turn. Using this option counts as using Sneak Attack for the round.

Currently beguiling curse does not have that last line which is necessary to make it once per round.

Are there feats or powers that let you apply Sneak Attack multiple times in one round? There are for Warlock's Curse.
 

um....slaying action from martial power...just like warlocks dooming action from arcane power.
Rangers have one too, predatory action.
 

Remember, they errata stuff for the compiled, maybe it will have "Using this option counts as using curse damage for the round." in the final issue. But currently it doesn't.
 

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