UniversalMonster
Explorer
There is software support for custom items. Right click on the builder, choose "Create custom element" and go to town.
The difference here is that WOTC has set themselves up as creating official items for character builds (aka GEAR), and the items he is talking about here are items that support the campaign story. Those aren't just DM only- those are unique to each campaign. And no, WOTC shouldn't publish stuff like that, because it will be treated as gear.
In the last major 3e Campaign I ran there was a chalice that would raise the dead upon command. It's not an item meant for a character build. It's not gear. But it was the key item for the campaign. Another item in my campaign was a snowglobe that contained an entire demi-plane that was christmas-themed. You could trap people in it if you unlocked it's secrets, but that was really only an excuse to run my little side-line christmas adventures. Trapping people is something characters probably want to do, but sorry, that's not what this item was *really* meant for, thus it isn't gear.
And in 3E terms, magic items have written out the XP cost and the price to make and all of that, and I never bothered with it then, either.
So in general terms, I think Wizards is doing the right thing.
The difference here is that WOTC has set themselves up as creating official items for character builds (aka GEAR), and the items he is talking about here are items that support the campaign story. Those aren't just DM only- those are unique to each campaign. And no, WOTC shouldn't publish stuff like that, because it will be treated as gear.
In the last major 3e Campaign I ran there was a chalice that would raise the dead upon command. It's not an item meant for a character build. It's not gear. But it was the key item for the campaign. Another item in my campaign was a snowglobe that contained an entire demi-plane that was christmas-themed. You could trap people in it if you unlocked it's secrets, but that was really only an excuse to run my little side-line christmas adventures. Trapping people is something characters probably want to do, but sorry, that's not what this item was *really* meant for, thus it isn't gear.
And in 3E terms, magic items have written out the XP cost and the price to make and all of that, and I never bothered with it then, either.
So in general terms, I think Wizards is doing the right thing.