James Jacobs
Adventurer
Yup... our solution for morale is to just design each monster's morale conditions as needed for each specific monster/encounter combination. It seems to work pretty well.
One of the things that I also find unfortunate with 3e/4e not having morale rules is that there are a lot of elements in these newer systems that could play into a "break their morale" strategy as they currently exist.
Cleave or Whirlwind feat - with both of these feats you could potentially drop several opponents in a single round. Depending on how the morale rules were structured, these kinds of instances could cause a morale check, increase the likelyhood of one, or modify a check.
Massive Damage Threshold - This is another rules instance that could trigger morale in some manner. If a PC dumps out 50+ damage, not only is a creature have to save vs dying, but that impressive blow could also cause some kind of morale effect.
It's an area of the game that would have potentially bolstered the martial characters further, giving them a psychological attack that would help lessen the gap between the martial and spellcasters powe scales. It wouldn't solve it, but it would play into what being a bad ass is all about.
Anything that helps step out of that model is a good thing for me at least.
Not exactly.And, if you examine the arguments against “Save or Die” and “Save or Suck” effects, they boil down to the same thing – so-called “swinginess”….which means nothing more or less than “unpredictability”.
The really bizarre thing is, if you invested all those resources into Intimidate, chances are you were actually worse at combat than somebody who just invested everything into butt-whoopin'. So DeathDealer the Barbarian (who dump-statted CHA and instead of Skill Focus: Intimidate took Ultra-Murder Cleave) and JR Oppenheimer the Pyromancer aren't intimidating in the slightest, but have to rely on Pipsqueak Wussensissy the hobbit to bully the monsters.
Intimidate used entirely the right stat. Being scary is about showmanship. It's front. It comes from attitude, confidence, voice and poise. Your half-orc didn't have any of that, he was a non-entity with muscle, as scary as a big block of wood.I concur. Intimidate based on CHA sucked so much, that my half-orc barbarian that kicked so much butt he killed an 18th level sorcerer in 2 rounds in his first encounter ever and he NEVER successfully pulled off an Intimidate check throught 20+ levels.
Everytime I could remember, I'd roll intimidate. Never once did it work. And this was a guy with a track record for killing things in ridiculously brutal order and generally being a bad ass. Everybody was scared of him, even the party what had his tribe's tattoo on their back (thanks to some friendly gnolls who respected how bad ass I was and were kind enough to brand my slaves for me while we were all unconcious after being mauled by a bear). All this bad-assedness was thwarted by crappy rules. Every time.
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Oh yeah, Intimidate sucked. It was another rule that used the wrong freaking stat to model something.
Funny thing is, with Initimidate as they designed it, it took Morale out of the kind of setup it used to have and expressly put it INTO an opposed check kind of situation which gave the very problem you describe... and made it happily through playtests. 3.0 was particularly funny, with a 2nd level Rogue having maxed out intimidate, & bluff, with skill focus in Intimidate and an 18 Cha would be rolling 1d20+14 and trying to get higher than 10+ class level or 10+HD of an opponent to intimidate them. Automatic success against 4th level opponents!
It's a misunderstanding of the rules. You check morale with the side's first death in combat. Obviously, if a monster is first to die, you check the monsters' morale. If it's the characters' side that had the first death, you're checking morale for their npc allies, cronies, and hangers-on, which all pre-2e versions of D&D assumed were regularly present.
I'm just joining the crowd going down old-school memory lane. Why was morale yanked from 3e? The structure and math behind 3e seems like it would have easily accommodated morale, along with rules that would trigger a cascade of effects.
Oh yeah, Intimidate sucked. It was another rule that used the wrong freaking stat to model something.