In an effort to try and expand some out of combat specialization, I am trying to enhance 4e skills with 3e subskills. I've managed to figure out where the 3e skills fit into the 4e framework, with duplicates as needed. The trick is to now decide what to do with it.
Couple of early thoughts. I want the 4e skill to always be the minimum number for the entire set. The subsets would always represent degrees of specialization within that skill. Your Barbarian's Balance should never be below the generic Acrobatics skill number. The reason is that the existing 4e products use these big generic skills, and I don't want to penalize people for not using this system, or for making terrible specialization choices.
I guess my biggest issues are how to impliment them at creation, and then how to advance them as the character advances. Any thoughts? Here is my complete list:
Acrobatics
Balance
Climb
Escape Artist
Tumble
Use Rope
Arcana
Spellcraft
Concentration
Athletics
Climb
Jump
Ride
Bluff
Disguise
Diplomacy
Appraise
Decipher Script
Dungeoneering
Endurance
Survival
Swim
Heal
Concentration
History
Appraise
Decipher Script
Forgery
Perform
Insight
Intimidate
Disguise
Perform
Nature
Handle Animal
Ride
Survival
Swim
Perception
Search
Spot
Listen
Religion
Spellcraft
Concentration
Stealth
Disguise
Hide
Move Silently
Streetwise
Appraise
Decipher Script
Forgery
Gather Information
Perform
Sleight of Hand
Thievery
Concentration
Disable Device
Disguise
Open Lock
Sleight of Hand
Use Rope
Couple of early thoughts. I want the 4e skill to always be the minimum number for the entire set. The subsets would always represent degrees of specialization within that skill. Your Barbarian's Balance should never be below the generic Acrobatics skill number. The reason is that the existing 4e products use these big generic skills, and I don't want to penalize people for not using this system, or for making terrible specialization choices.
I guess my biggest issues are how to impliment them at creation, and then how to advance them as the character advances. Any thoughts? Here is my complete list:
Acrobatics
Balance
Climb
Escape Artist
Tumble
Use Rope
Arcana
Spellcraft
Concentration
Athletics
Climb
Jump
Ride
Bluff
Disguise
Diplomacy
Appraise
Decipher Script
Dungeoneering
Endurance
Survival
Swim
Heal
Concentration
History
Appraise
Decipher Script
Forgery
Perform
Insight
Intimidate
Disguise
Perform
Nature
Handle Animal
Ride
Survival
Swim
Perception
Search
Spot
Listen
Religion
Spellcraft
Concentration
Stealth
Disguise
Hide
Move Silently
Streetwise
Appraise
Decipher Script
Forgery
Gather Information
Perform
Sleight of Hand
Thievery
Concentration
Disable Device
Disguise
Open Lock
Sleight of Hand
Use Rope
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