Sigh. How many times do I have to state that I LIKE PLAYING THE SAME GAMES YOU DO BUT I ALSO LIKE OTHER STYLES TOO!!!!!
That's not onetruewayism.
I'm OK with that. On just about anythread here, we should ALL assume the other person is talking about their methods and how they are working for them. Thus, Hussar talks about HussarWayism, and Ariosto is talking about Ariostoism. Where some folks take it to onetruewayism is by attacking somebody else's wayism.
You've still not explained how your character in a sandbox has any connection to the setting at character creation. You take it as a given, yet give no evidence. The player creates his character, plops down in the place where the DM starts you off at, hits you with the local color, draws attention to the points of interest and then turns to you and says,
"What do you want to do?"
How is that depth? How is that engaging in any way? The choices I have have nothing to do with the character I create.
I don't disagree with this. In any of the games that I have had minimal planning with my PC and the DM and the world, before game start, they probably have minimal depth. I believe I have made memorable characters despite that, though some were less memorable than others. I believe that my more memorable of those characters were because I brought a depth to those characters, despite the lack of material to work with. I won't claim "acting skill", but what I'm talking about is how an actor can bring a character to life. At times, I can make more out of what little I've been given to work with. And as the game goes on, it gets better.
Now, as far as playing your character like he's the only one, there's the rub isn't it? What if I die? What if I die twice? How much effort am I going to put into engaging in your campaign after replacing my character for the third time?
Yup, that sucks. But I'm a story GM, not a sandbox GM. SO I do try to prevent PC death when I can. I have to make the PCs believe death is very possible. And at times, the dice have to fall where they may. PC death is a tricky thing. There are side effects for protecting PCs and benefits. There are side effects for killing them off willy nilly, and benefits.
The existence of exceptions does not invalidate my point. Ariosto, for some bizarre reason, seems to think that because the real world is a sandbox, then gaming worlds must be sandboxes too.
I think I said something to the same effect. Exceptions don't count. They're interesting, they're anecdotal. For the purposes of making a general rule or observation, they don't count. Yet people like to cite them anway.
I like to think that people play RPGs to get away from the real world. To do what they can't, and NOT have the same consequences and limitations that block them from venting their frustrations in real life.
You accuse me of onetruewayism, yet, repeatedly, Ariosto at the very least, has been openly derisive of any playstyle other than sandbox. Yet, you do not take him to task. One wonders why.
I don't disagree with you here. Ariosto has been chastized at least once by a moderator in this thread, and in the earlier pages he seemed to be the "dogs suck, why would you want one" type person at a dog show. He could use to show a little respect and tone down the rhetoric when he's in a thread about a topic he disagrees with.
But notice something here. Your entire point centers around a combat centric game. Now, for D&D, that's not a far assumption, but, again, that's not the only way to play. Exploration of setting is not the only way to play either, despite claims to the contrary in this thread.
Taking death off the table =/= railroading by any stretch of the imagination.
Yes, you can play rpg's completely unlike a movie. I've never said you couldn't.
Yeah, I do assume a lot of combat, but then I'm mostly talking D&D. Even D&D doesn't have to be pure combat. But then, the base topic of that point was PC death, which generally happens in combat....
My point was that some folks cited earlier in this post will take anything said here to mean railroading, as evidenced by the length of this thread and how much it was NOT about using plot, and instead trying to explain how plot was not railroading.